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Onechanbara: Bikini Samurai Squad Review (Xbox 360)

Posted by Jim Cook, 276 days ago
  Onechanbara: Bikini Samurai Squad
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3D beat-em-ups are very polarizing games. They often get slammed in published reviews, yet have a very loyal group of players. For every reviewer that tells you Dynasty Warriors has worn out its welcome, there’s a diehard fan who will tell you the formula is still great even today. It’s hard to review Onechanbara: Bikini Samurai Squad for this very reason; some people will enjoy this brawler for its mix of fanservice and over the top violence against hordes of zombies, while others will feel it’s a dull button masher.

This game is an obvious winner for its target audience: Let the player control a small group of beautiful women who each have their own fighting style, and turn them loose against packs of undead along with several boss battles. It’s basically Dynasty Warriors thrown into a blender with Dead or Alive, Samurai Western, and Resident Evil, and the result has a lot of potential. On the surface it looks like a game where you just run up to zombies and mash the attack button to kill them all, but there’s more to it than that.

The most interesting part of this is that Onechanbara has a pretty deep combat system. For starters, you have the ability to cartwheel around, make diving slashes out of double jumps, twirl through incoming attacks, and build elaborate combos by switching weapon styles on the fly. The manual doesn’t do a very good job teaching you about this, but some experimentation will show you all kinds of neat stuff you can do. My only complaint is that you don’t need these tricks against most enemies, since you can button mash your way through them. It’s only later on and in some boss battles that you’ll need to really take advantage of these things, and that’s really a shame.

 Our Rating for Onechanbara: Bikini Samurai Squad Review (Xbox 360)
8.0
Replay
Like most modern brawlers, this one has a lot of accomplishments and hidden stuff to unlock.
6.0
Graphics
Technically a bit obsolete given its age, it still looks okay.
5.0
Sound
Decent Japanese voice acting and good sound effects, but utterly forgettable music.
6.0
Gameplay
A surprisingly deep combat system is held back by the fact you only really need to use it later on in the game or against bosses, and can otherwise button mash your way to victory.
5.0
Multiplayer
The usual split-screen co-op play is here, but the lack of Xbox Live play is a letdown.
5.5
Overall
A solid rental with some niche appeal, and $40 is a decent value to fans of the genre.
Comments
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  #1 Feb 24, 2009 05:07:30 275 days ago

Peter Skerritt
4 Comments

I hate to do this, but I have to take some issue with your last paragraph. If you’re using a full scoring scale from 1-10, how can you depict a 4.9 score to represent a "bad" game when a 5.0 should be average?

It’s more of an issue with the overall scoring scale than anything else, but the scale doesn’t begin at 5. "Bad" games would ideally receive scores of 3 or less, you could argue. Instead, by setting the low benchmark to be 4.9, you invalidate any lower scores and unconcsciously cut your numeric scale in half.

I really do enjoy reading your work (and please keep it up), but I recommend caution when trying to justify game scores.


  #2 Feb 24, 2009 05:51:56 275 days ago

SuperGuido
36 Comments

When I review I start everything at 5 personally. Then as I start playing the game the scores slide up and down depending on if I think the aspect of the title is good or bad. I agree with Peter, if it’s bad it’s below 5, if it’s mediocre it’s in the 4-5 range. 5-6 average for me. I also think we need to add another score into our reviews.

I started a forum discussion on this. I hope you’ll join in.


  #3 Feb 24, 2009 16:21:56 274 days ago

Jim Cook
13 Comments

Peter, thanks for speaking up. That’s an interesting point, and it certainly deserves a reply. I had a discussion about this with Wade and Christophor, and... wait. We have a forum thread for this. I’ll reply to you there if it’s alright; the small width on comments here makes things look "TL;DR" if it’s longer than a paragraph or two.


 
 
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