The story begins when one of the high elven mages sees a human
mage using forbidden magic and you have to gather your troops and trek across forsaken lands in order to stop this forbidden magic from being used in the wrong hands. This game really doesn’t appear to have anything different from any other turn-based game that I have played in the past and lacks touching any new ground in the genre.
Strategically this game does have a lot to offer and everything being explained in the tutorial makes it easy for the gamer to get used to the interface. If you’ve played 1c’s previous production, Fantasy Wars it shouldn’t be too hard to pick up on the variation of a new theme. Even though the gameplay is good enough to get to grips with, the story that goes along with the game does lack imagination and engagement and most missions involve taking over villages and keeping other important peole alive.
The GDN One-Shot
| In a Nutshell: Does offer a lot in the way of hours of gameplay. And something to add to your collection if you’re a fantasy game enthusiast but I felt this wasn’t for me in the slightest maybe the lack of story to follow didn’t help or the lack of innovative gameplay was uninteresting. |
Unless you speak very good Russian (which I actually don’t) the sound shouldn’t be too annoying. I myself had to turn the voices down on the sound settings. The overall music and sound effects did complement the game very well although the lip sync and the sound were slightly out on the cinematic scenes, though this was the only fault from the graphic side of things. Landscapes and detail into units on your hexagonal type grid looked great from a far view and a close up detailed view giving the game great depth into how many units are in each grid which can be very useful if your fighting a very strong encampment or offensive.