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Majesco Entertainment Company Announces Fourth Quarter and Year-End Fiscal 2007 Financial Results
Posted by Wade "TNT" Hinkle, 331 days ago Dec 04, 2008

Majesco Entertainment Company Inc. (NASDAQ:COOL) , an innovative provider of video games for the mass market, today reported financial results for the fourth quarter and full- year ended October 31, 2007.

Jesse Sutton, Chief Executive Officer of Majesco Entertainment, said, "In 2007 we continued to execute on our strategy. We made substantial operating and financial progress, laying the groundwork for continued growth and improved profitability in the year ahead. We successfully implemented our mass-market casual game strategy, as we published 19 games in 2007 including 13 for the DS and our first two Wii games. We streamlined our operations and reduced expenses. For the full year, financing and factoring costs were down 35 percent, facilitated by our additional capital. We improved our gross margins by 420 basis points to 33.9 percent, reduced our non-GAAP operating loss for the year by $6.5 million, or 84 percent, and made substantial progress in moving toward profitability. With this improved efficiency and the additional capital from our recent equity financing, we are well- positioned for growth in 2008 and 2009."

"We enter 2008 with positive momentum and remain committed to executing on our business plan while maintaining a disciplined financial approach," continued Sutton. "Our relationships with the nation’s major retailers are solid and we are on track in expanding our product line. Further, the launch of our new studio will allow us to gradually and prudently build a library of valuable intellectual property. Our balance sheet is much improved, reflecting our 2007 financing, as well as our efforts to reduce liabilities and lower our overall cost of capital. With our focused strategy and improved financial position, we are well positioned to capitalize on the continued growth of the casual gaming market."

Generally Accepted Accounting Principles (GAAP) and Non-GAAP Metrics

During the twelve months ended October 31, 2007, the Company recorded a $2.8 million charge in connection with the expected settlement of a class action litigation. The charge is comprised of $2.5 million, representing the fair value, on the date the agreement was executed, of the common stock expected to be distributed when the settlement becomes effective and $0.3 million representing the increase in the value of the shares since that date.

The Company will adjust the fair value of the liability to the fair value of the shares expected to be distributed at each balance sheet date and record the resulting change as a non-cash charge to earnings in each period until the shares are distributed. The settlement provides that if the fair value of the stock falls below $2.5 million, the Company will issue additional shares, subject to certain limitations, with a fair market value equal to the amount of the decrease. Therefore, the liability will not be adjusted below $2.5 million.

In addition, during the twelve months ended October 31, 2006 and 2007, the Company recorded gains related to vendor settlements of $4.8 million and $266,000, respectively. Also, during the fourth quarter of 2007, the Company raised $5.9 million in capital. As part of that transaction, warrants to purchase shares of the Company’s common stock were issued that contain a provision that under certain circumstances in which the Company is sold, merged, or otherwise enters into a "fundamental transaction", as defined in the warrant agreement, with a company that is not publicly traded, the warrants may be settled by a cash payment. Therefore, the warrants were recorded as a liability, at their fair value of $2.1 million, in accordance with FASB statement No. 150, Accounting For Certain Financial Instruments with Characteristics of Both Liabilities and Equity, and FASB Staff position 150-1 Issuers Accounting for Freestanding Financial Instruments Composed of More Than One Option or Forward Contract Embodying Obligations under FASB Statement 150. The Company will measure the fair value of the warrants at each balance sheet date, and record the change in fair value as a non cash charge or gain to earnings each period. The warrants were valued at $1.5 million at October 31, 2007. Due to fluctuations in the Company’s stock price, this resulted in a non-cash gain of $0.6 million during the quarter ended October 31, 2007.

To facilitate a comparison between these periods, the Company has presented both GAAP and non-GAAP financial results. GAAP financial measures, including gain on settlement of liabilities and other gains, settlement of litigation and related charges net, change in fair value of warrants, operating income, net income, and basic and diluted loss per share, have been adjusted to report non-GAAP financial measures that exclude these charges and income related to gains on these settlements and warrants. These non-GAAP measures are provided to enhance investors’ overall understanding of the Company’s current financial performance and the Company’s prospects for the future. These measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to GAAP results.

Comparison of Three Months Ended October 31, 2007 to October 31, 2006
-- Net revenue was $11.9 million in 2007, compared to $21.5 million in
2006. The decrease was primarily attributable to a strong performance
of JAWS(TM) Unleashed and the launch of Cooking Mama 1 for the DS,
introduced in the third and fourth quarters of 2006, respectively, and
a very strong fourth quarter value pricing program last year.
-- Net revenue for the fourth quarter of 2007 was comprised of 68 percent
from new releases and 32 percent from catalog. 21 percent of net
revenue was from sales of games for console systems including 8 percent
contributed from the Wii. 79 percent of net sales were from games for
handheld systems including 72 percent contributed from games for the
DS. This compares to 2006 when 65 percent came from new releases and 30
percent came from catalog and 5 percent from other digital products.
Also in 2006, 30 percent of revenues were contributed from games for
console systems and 70 percent from handheld systems, including 36
percent from games developed for the DS, in the fourth quarter of 2006.
-- Gross margin was 31.2 percent, compared to 19.8 percent in 2006,
reflecting the higher margins attributable to Wii games and Cooking
Mama (DS and Wii).
-- The GAAP operating loss was $1.5 million, compared to 2006 operating
loss of $1.9 million. Non-GAAP 2007 operating loss was $1.2 million,
compared to a non-GAAP operating loss of $2.1 million in 2006.
-- GAAP net loss was $961,000, or $0.04 per share, compared to 2006 net
loss of $2.9 million, or $0.13 per share. Non-GAAP net loss was $1.2
million, or $0.05 per share, compared to a non-GAAP net loss of $3.1
million, or $0.14 per share, a reduction of 61 percent.


Comparison of Year Ended October 31, 2007 to October 31, 2006
-- Net revenue was $51.0 million, consistent with the Company’s guidance.
This compares to $66.7 million in 2006. The decrease was primarily
attributable to the Company’s shift in strategy away from publishing
higher priced premium games in 2007, and a very strong fourth quarter
value pricing program last year.
-- Net revenue was comprised of 58 percent from new releases, 36 percent
from catalog product and 6 percent from other digital entertainment
products. 30 percent of net revenue was from sales of games for console
systems including 20 percent contributed from the Wii. Handheld systems
contributed 64 percent of net revenue, including 56 percent generated
by games for the DS. This compares to revenues of 57 percent from new
releases, 33 percent from catalog and 10 percent from other digital
entertainment products in 2006. Also for 2006, console games
contributed 34 percent to revenues while handheld games and other
entertainment products contributed 56 percent and 10 percent,
respectively. The 56 percent from handheld includes 24 percent for the
DS.
-- Gross margin was 33.9 percent, compared to 29.7 percent in 2006,
reflecting the higher margins attributable to Wii games and Cooking
Mama (DS and Wii).
-- Including the aforementioned litigation charges, the GAAP operating
loss was $3.8 million. This compares to 2006 GAAP operating loss of
$3.0 million. Non-GAAP 2007 operating loss was $1.3 million, compared
to a non-GAAP operating loss of $7.7 million in 2006, an improvement of
$6.4 million, or 84 percent.
-- GAAP net loss was $4.8 million, or $0.20 per share, compared to a GAAP
net loss of $5.4 million, or $0.24 per share in 2006. Non-GAAP net loss
was $2.8 million, or $0.12 per share, compared to a non-GAAP net loss
of $10.1 million, or $0.45 per share in 2006, an improvement of 72
percent.
-- Interest expense and financing costs decreased 35 percent in 2007 to
$1.6 million from $2.4 million in 2006, as the Company benefited from
the additional capital and negotiating better terms with its financing
sources.
-- At October 31, 2007, the company had cash of $7.3 million.


Class Action Update

As previously announced, the Company entered into agreements to settle certain litigations pending in the United States District Court, District of New Jersey: a securities class action brought on behalf of a purported class of purchasers of the Company’s securities, a private securities action filed by Trinad Capital Master Fund, Ltd., and a second action filed by Trinad purportedly on behalf of the Company.

Under the terms of the settlement agreement in the securities class action, which is subject to notice to the shareholder class and court approval, the Company’s insurance carrier will make a cash payment and the Company will contribute shares of its common stock with a market value of $2.5 million. The shares being contributed to the settlement will be distributed to the settlement class if and when the court grants final approval to the settlement and the settlement becomes effective.

At this time, the Company cannot estimate the exact number of shares that will be contributed to the settlement, however, it will not be less than 1.8 million shares. Further, if the average closing bid price of the Company’s common stock for the 20 days prior to the settlement becoming effective is less than $1.37, the Company would have to issue additional shares to fulfill its obligation under the settlement, or could, under certain circumstances determine not to conclude the settlement and revert back to disputing the class claims.

Announced Product Line-up

First Quarter 2008 ending January 31, 2008:

All of the following titles have, or are expected to be released in North America during the Company’s first quarter:

-- Cooking Mama 2: Dinner with Friends for the DS is the sequel to the
award-winning original that includes 80 all-new recipes, extensive
customization and a tasting mode with friends.
-- Left Brain Right Brain for the DS is the only brain game that promotes
ambidexterity through a series of mini-games that requires players to
flip the DS and play with both their dominant and non-dominant hands.
-- Furu Furu Park for the Wii, originally slated for release in the fourth
quarter of 2007, is a collection of 30 mini-games, including arcade
classics like Arkanoid and Bubble Bobble, that all take advantage of
the range of motion possible via Wii Remote(TM) play.


Fiscal 2008

To date, the Company has announced the following titles that are expected for release during the rest of fiscal 2008:

-- Pet Pals: Animal Doctor for the DS invites players to step into the
challenging world of veterinary medicine by diagnosing and treating 30
different medical cases created by real vets.
-- Mega Brain Boost for the DS offers exceptional value by including three
full brain games designed to improve memory and concentration on one
cartridge.
-- Nanostray 2 for the DS is the sequel to the very first 3D shooter
available on the DS and delivers thrilling non-stop shooting action
combined with stunning graphics.
-- Blokus Portable: Steambot Championship for the PSP(R)
(PlayStation(R)Portable), is based on the world-renowned Blokus board
game and blends its award-winning strategic gameplay with the anime
characters from the Steambot Chronicles series.
-- Cake Mania 2 for the DS is the sequel to the best-selling DS game based
on Sandlot Games’ award-winning downloadable title. Players will lead
Jill through more than 200 different levels of baking and frosting
madness with an all-new customer base, exotic locations, kitchen
upgrades and multiple endings.
-- Eco Creatures: Save the Forest for the DS is a real-time strategy game
in which players must control units of woodland creatures through a
unique environmental adventure. An Eco-Creatures playable demo will be
featured from the end of January through May in 10,000 Nintendo DS
kiosks located at retailers nationwide.
-- Wild Earth: African Safari for the Wii is a first person safari
adventure that challenges players to capture award-winning photos of
the continent’s exotic wild life.
-- Blast Works: Build, Trade & Destroy for the Wii, is set to release in
May in order to fully incorporate a number of enhancements that will
dramatically improve the title’s overall appeal. BlastWorks is a
unique, geometric shooter that lets players build their own shooter
experience via intuitive ship and level editors, then share their
creations online with friends via Wii Connect 24.
-- Wonderworld Amusement Park for the Wii brings to life a fully 3D world
of boardwalk games, rides and prizes across multiple themed areas that
players can explore with personalized avatars.
-- The sequel to the best-selling Cooking Mama Cook Off game for the Wii
that has sold more than 300,000 units and challenges players to use the
Wii Remote as the ultimate cooking utensil.


First Quarter 2009 ending January 31, 2009:

To date, the Company has announced the following titles that are expected for release during the fiscal first quarter of 2009:

-- Our House for the Wii turns the Wii Remote into the ultimate creation
tool that lets players design, build and decorate their own
personalized trophy home, and then share it with friends in an online
neighborhood via Wii Connect 24.
-- A to-be-titled original music-based video game scheduled for release in
late calendar 2008 from legendary game designer and multimedia
musician, Masaya Matsuura, and famed New York artist Rodney Alan
Greenblat. Creators of the highly acclaimed, best-selling PaRappa the
Rapper series, Matsuura and Greenblat will bring their engaging
gameplay and distinctive art style to the Wii home video game system
for the first time.
-- We will continue to support the best-selling casual game from Sandlot
Games by publishing Cake Mania for the Wii. The game will integrate
motion-based control with the series’ signature cake-baking gameplay.

Fiscal 2008 Outlook

The Company expects 2008 full year net revenue to be in the range of $53 million to $58 million. In addition, the Company expects 59 percent of its net revenue to be from handheld titles, with virtually all titles for the DS, and 41 percent from our console titles, with 40 percent from titles for the Wii. In 2007, 64 percent of its net revenues was from handheld titles, with 56 percent from titles for the DS, while 30 percent was from console titles and 20 percent from Wii titles. In 2008, excluding Majesco Studios, cash fixed costs, which include general and administrative, product research, and the fixed portion of sales and marketing costs, are expected to be similar to 2007 in the range of $12 to $14 million. The Company expects 2008 gross margins to show continued modest expansion, improving over the 33.9 percent reported in 2007. The Company’s guidance assumes the release of approximately 25 titles in 2008 with approximately 9 Wii and 15 DS titles. This compares to 19 titles in 2007 with 2 Wii, 13 DS and 4 other.

Conference Call

At 4:30 PM ET today, management will host an earnings conference call. To access the call in the U.S., please dial 1-877-317-6701 and international callers please dial 1-412-317-6701. The access code for the call is 4881586. Please dial in approximately 10 minutes prior to the start of the conference call. The conference call will also be broadcast live over the Internet and available for replay for 90 days from the "Investor Info" section of the company’s Web site at http://www.majescoentertainment.com/. In addition, a replay of the call will be available via telephone for two business days, beginning two hours after the call. To listen to the telephone replay in the U.S., please dial 1-877-344-7529 and for international callers, dial 1-412- 317-0088. Enter access code 4881586.


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