Star Trek D-A-C Review (XBLA)

|
Item reviewed: Star Trek: DAC on x360 |
|
A game in the vein of Star Control 2, only minus most of its content, charm, and excellent game Here’s a shocker for you: A game released to coincide with a movie release clearly didn’t go through proper design and balance testing, and ends up being a ripoff. Star Trek D-A-C (supposedly “Deathmatch-Assault-Conquest” in honor of the game modes it offers) is in the same genre as games like Star Control 2 and Subspace. It’s a top-down space shooter, meaning you fly through a low-gravity environment, firing at any enemy you can line your guns up on. Think ’Asteroids if it had other players going at it in deathmatch’ and you have the right idea. If this sounds like it could be a great use of the Star Trek license, you’d be right... but the problem is that nobody paid attention to the details. |
| Our Rating for Star Trek D-A-C Review (XBLA) | |
| 2.5 | Replay Only three ships per side (and each side’s ship plays identically to its counterpart), very few maps, and a lousy game mean you won’t be coming back. |
| 7.0 | Graphics It looks pretty, I’ll give it that much. |
| 8.0 | Sound Excellent sound effects and music, it’s a shame they were wasted on this game. |
| 3.5 | Gameplay It’s a top-down space shooter with very few ships, major balance issues, and easy spawn camping. |
| 4.5 | Multiplayer/Online Content No noticeable lag, but the matchmaking is faulty and some servers run AI bots which are no fun to play against. |
|
3.5
|
Overall A terrible game that wouldn’t be worthwhile at any price. Go see the movie instead, then go pick up Star Control 2 to see how this genre is done right. |

















design. This top-down shooter is easy to play, but has almost no depth and suffers from severe balance problems. You’d be much better off playing Star Control 2 instead, since it’s free and fun, unlike D-A-C.
Star Trek D-A-C is really easy to play, the controls should take you no longer than four or five minutes to understand to the point of being a viable player online. And while you can play against bots, make no mistake: The primary point is playing online against other people. The basic idea is that the Federation and Romulan Empire are fighting it out for whatever reason (the game has virtually no plot), and players can pick from a Fighter, Bomber, or Flagship. The idea is that the Flagship is the heavily shielded, powerful, but slow unit that forms the backbone of a team’s attack, while the Fighter is faster and easier to aim with and the Bomber does extreme damage if it can get close enough to attack. In theory, this should lead to a fun rock-paper-scissors arrangement where each ship counters one other, but loses to another if each player is equally skilled. This should be a great game.




