Fallout 3: Point Lookout Review (Xbox 360)
Posted by Jim Cook, Jun 25, 2009 01:17
It seems that Broken Steel is not the last DLC pack for Fallout 3, and that’s a good thing. Point Lookout is very different from the previous three, both in scope and theme. Taking place in post-war Maryland, many of the troubles you’re familiar with in the Capital Wasteland are gone... but far more troubling foes await.
The main area of Point Lookout is easy to get to, since you’ll be notified of a ferry arriving a few minutes after you install this DLC pack. The only problem here is the ferry charges a lot of money to take you there (and will charge again to take you back, so be sure you have plenty of caps), which isn’t a good start. Once you’re there however, you’ll get to explore a very large environment with a great mix of civilized areas, abandoned buildings, swamps, and other locations. It’s not as large as the main world of Fallout 3, but there is easily several hours worth of content here.
With over thirty locations, you’ll be exploring
for a while. Just be sure to bring your best weapons along, since even some of the random encounters try to evoke a horror movie feeling and take absurd amounts of damage; one was still going after four direct hits from a missile launcher! But be sure to leave some inventory room open, because Point Lookout has a lot of new weapons to play with and a fair number of them are worth having. Of special interest is that many items evoke a ’rural’ theme, which could probably be used to make a stereotypical redneck character if you’re so inclined.
Rating: 4.7, votes: 3