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S.T.A.L.K.E.R.: Call of Pripyat Review (PC)

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Posted by Alex Ramirez, 47 days ago
  S.T.A.L.K.E.R.: Call of Pripyat
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Marking what feels like the 25th entrance in the S.T.A.L.K.E.R. series, the first thing I wrote down after firing up my review copy was, “Man, this feels dated.” This is coming from someone who has never played any of the previous titles, mind you. Surprising right? S.T.A.L.K.E.R.’s biggest problems arise from the lack of fluidity between level structures, however, fans of the previous game should take care when reading the rest of this review. Newcomers should please note the ad conveniently placed on the right of your screen and exit promptly.

Now, to be fair, the above paragraph may be judging the title a little too harshly. While many of the gameplay mechanics feel dated, which I’ll get into greater detail later, the graphics and engine have been updated with some charm – given you had $2,000 to get too crunk with when designing your desktop. I’ve got a slightly dated system (purchased about a year and a half ago), and it did not fare well with the title. Even on medium settings, I was getting approximately 30 FPS (Frames Per Second). However, to the game’s credit, even when on the games lowest settings, I was getting nice draw distances and bearable looking models, even if the terrain was slightly reused.

Pripyat’s biggest drawback, in terms of presentation, at least, would be the game’s colossally underwhelming sound design. AK-47s sound like pea shooters, and you never really realize when you’ve hit an enemy. The radiated enemies, when shuffling about tunnels, can manage to produce a few scares, but the game never really takes advantage of the numerous opportunities it has to blow you away with a screeching enemy or creaking barn. It’s not so much that the sounds used are bad, because it’s not all bad, but I’m not sure I’ve ever seen a sound design ever be more disregarded and underutilized in a game or film.

 

 Our Rating for S.T.A.L.K.E.R.: Call of Pripyat Review (PC)
4.0
Replay
The game’s single player isn’t something you’ll be yearning to replay, and the multiplayer’s vanilla game modes don’t make it any more attractive.
9.0
Graphics
The game’s bleak design is lacking, but, even on lower settings, the game’s eye candy is hard to resist.
5.0
Sound
Never before have I witnessed a sound design be so underutilized. AKs do not sound like pea shooters!
5.0
Gameplay
I enjoyed some of the unique game mechanics, such as trading with other survivors, but the aiming is just impossible.
4.5
Multiplayer
It’s got multiplayer...I guess that’s got to count for something.
6.0
Overall
Fans of the series may feel right at home, but, as a newcomer, I felt like I was trapped in a good game that just wasn’t fun to play.
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  #1 Feb 10, 2010 12:54:10 39 days ago

The_Watcher
1 Comments
You have so completely missed the point of this game that it’s actually quite interesting. You’re not playing a horror game, you are playing an atmospheric game. I’m not even a fan of STALKER and I know what it’s about. You don’t need hectic visuals and monsters that go BOO! before jumping out at you. Have you EVER seen a lion/tiger/other predator making loud*****noises before attacking prey?! That would defeat the purpose of stalking. And tell me, when have you EVER heard bullets hitting people? Christ, your review sucks ass. Go play MW2 and quit trying to force unrealistic popcorn game values on something that is supposed to be serious.
 
 
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