Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Interviews
Reviews
Previews
Screenshots
GDN TV
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Submit Article




Renaissance Heroes Character Spotlight Aisha
Sins of a Solar Empire: Rebellion - Beta 3
Renaissance Heroes: Character Spotlight Rossi
DiRT Showdown - Race Hard, Party Hard Gameplay
Game of Thrones: Behind the Wall
The Making Of Risen 2 - Episode 6 - Decisions
Akai Katana Orientation Tutorial
Dragon`s Dogma Developer Diaries Part 3
Dragons of Dragon`s Dogma: The Ur-Dragon
Primal Carnage - Alpha Gameplay 4
Index » Articles

Din’s Curse Preview (PC)

Posted by ,
  Din's Curse
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

For some reason I have a soft spot for Soldak and their games (Depths of Peril and Kivi’s Underworld). Ever since I played that first one I have always looked forward to the next. Maybe it has something to do with them being able to mix good graphics (not top of the line) with old school RPG play mixed up with some strategy elements.

Now I got my hands on a preview of the upcoming Din’s Curse and it’s exactly what I’ve come to expect.

Soldak isn’t about cutting edge graphics and requiring overclocking and three graphics cards. They’re about fast-paced fun with a retro tinge. They’re about old school chic and hardcore dungeon crawling. Well OK, they’re not always about that stuff but they do tend to lean in those general directions.

Now things aren’t always smooth when you’re making a new game and so the preview is based on the beta. That means that things aren’t always going to be super smooth. Like when there are so many items on the screen that you can’t see the enemies to attack and with no auto-attack it gets sort of difficult to succeed. You can toggle the names of things off and on via the Alt keys though. Sometimes you have to try to run out of an area. In fact, it sure seems like far more things drop from enemies, etc than you could ever hope to pick up and haul back to trade. To that end sometimes an NPC will pop up that you can trade with on the levels, albeit extremely rarely.
 
Since Din’s Curse is still set in the same world, the Depths of Peril world that is, a lot of the features and even creatures are familiar by now.

Din, champion of the gods, has cursed you into a second life of service because you selfishly squandered your first one while causing misfortune to those around you. To redeem yourself, you must impress Din by building a reputation for helping others. Travel the spacious western plains of Aleria and save desperate towns from the brink of annihilation. Until you’re redeemed, you’re doomed to wander the earth alone for all eternity.

You will explore an extensive underground, slaying dangerous monsters, solving dynamic quests, dodging deadly traps, and in your spare time, plundering loot. Quell uprisings, flush out traitors, kill assassins, cure plagues, purge curses, end wars, and complete other dangerous quests or the danger WILL escalate. Not all is as it seems though, traitors will gladly stab you in the back, renegades can revolt against the town, spies can set up ambushes, and items might even curse or possess your friends.

Choose one of 141 class combinations and journey to an infinite number of dynamically generated towns with vastly different problems. Every game is a surprise! Your actions have real consequences in this dynamic, evolving world. Your choices actually matter!

You won’t save every town because some require you to hack through 9 levels of dungeon just to solve one quest, which happens to be integral to saving the town. Plus, some quests require you to collect something (say a half dozen Skeleton skulls) but then when you go to the specific level, you might wait around for the skeletons to appear and the quest will end before you find them - even though you explored the whole level over and over!

It’s a lot of mouse clicking and after awhile my finger gets tired and I don’t want to play anymore. Some kind of limited auto attack would be brilliant and save a lot of repetitive stress disorder for fans of Soldak. I have found that you can just aim with the mouse and if you loaded up your attack skills on the numbers can quickly attack, use items and even switch between ranged and melee setups.

All in all, Din’s Curse, which is beta version 0.905, is another fairly cool Soldak special. Heavy on the hack and slash and light on just about everything else. But there are standard RPG elements including learnable skill, classes with specializations and attribute boosting as you level up. Just don’t take a Trickster/Magician mix because he’s slow to plod through levels... That reminds me, perhaps I should try a different character, like an Archer Weaponsmaster.


Rating: 5.0, votes: 4



 
 

Search the site:

New Releases from Fantasy Flight Games
Dragon`s Dogma Pawns Unleased Mobile App U...
Raptr Rewards to Giveaway 15,000 One-Month...
Runes of Magic Fifth Chapter Brings New Ra...
Indie Royale All-Charity Lightning Pack
Tony Hawk Pro Skater 3 Levels to be DLC Fo...
Warhammer Online Wrath of Heroes Cuts Pric...
Tales of Graces F Day One Edition and Rele...
Xbox LIVE on Windows Phone Weekly Update
Kingdom Hearts 3D [Dream Drop Distance] M...
Noctua NH-C14 CPU Cooler Revie...
Max Payne 3 Review (Xbox 360)
Fibble from Crytek Review (iOS)
Zombie Dice Review (Tabletop -...
Pickers Review (Windows PC)
Fable Heroes Review (XBLA)
War of the Roses Q & A with Go...
Minecraft: Xbox 360 Edition Re...
Awesomenauts Review (XBLA)
Nexuiz- A Hands On Preview (Wi...
Proud Media Sponsor of:



Affiliations
& Friends




IMGA logo
Testseek Logo

 
Advertise or Submit Content | Pages | Video | Privacy Policy | About Us | GDN Staff
RSS Feeds: News & Articles | News | Article | Video | Reviews