Puzzlegeddon Review (XBLA)
Posted by Christophor Rick (TheSuperGuido), Mar 22, 2010 06:43
Puzzlegeddon. from Pieces Interactive, gives you two mode to play either in battle mode or challenge mode. In the game you have to match tiles to clear them from the board to score points.
Clearing the tiles is only one part of the game. In the Poison Peril (challenge) mode you have to fulfill specific objectives while avoiding the poison tiles. You’re given a limited number of ’transformations’ (clearing tiles from the board) in order to do it. Success means you gain more chances (a maximum of 10) while failure means you lose one. Clearing a poison tile will permanently lower your maximum number of transformations by one. The challenges include clearing a certain number of tiles or combos, clearing a line or two lines at once, etc.
In Solo Brawl you take on other players (real or computer-controlled) and clear tiles to gain special attack and defense in a competitive fashion. Personally I found this less interesting than the challenge mode as the game mechanics are a bit sloppy and the amount of damage the attacks do is relatively unknown which means you don’t know which attacks are better choices against certain opponents etc.
There are two ways to play the Brawl mode Deathmatch and Battle Royale. In Deathmatch you have challenges to clear while in Battle Royale it’s last man standing. Neither of the two modes interested me much as there isn’t a very clear explanation of attacks or how powerful they are and an enemy can hit you twice and kill you. Not very interesting at all. There are four colors of tiles (red, yellow, blue green) and each fills a meter when cleared. These then turn into powers like defense and attack.
There is a tutorial that helps you understand it all but it’s vague in much of the information.
Rating: 0.0, votes: 0