Command&Conquer 4: Tiberian Twilight Review (PC)
Posted by Christophor Rick (TheSuperGuido), Mar 30, 2010 05:43
I have been playing Command & Conquer since the very beginning. I remember the first days of C&C in 1995 and have played each of the eight titles.
Now we have Tiberian Twilight, the finale of a 15-year story arc featuring Kane and the Tiberium which is slowing destroying the planet. Returning are the first-person cut scenes that help move the story along. Gone are the resource collecting and base building of the past.
And good riddance. Considering that, in the game, you work for a global military organization, don’t you think that resources should always have been more abundant than they were? Wouldn’t you think that units were ready at any time and could be delivered quickly?
Also missing in this title are the Scrin turning C&C back into a two-faction struggle for survival, unless you include the split in NOD between Kane and Gideon. But the solo campaign is a 2-faction affair. After a few tutorial missions to become accustomed to the new control interface you’re made to choose between Kane and GDI.
Speaking of the new interface. As I stated there is no longer the need to gather resources and build bases. Instead you are given a mobile command vehicle that can deploy units when stationary and pick up and move when necessary. Without the base building and the resource gathering you can now, more quickly get into the action. The thing that always made many RTS games long and drawn out was the need to build up resources and structures so that you could build units. Now you’re given a choice of three types of command vehicles: offense, defense and support. Each is tailored to a particular sort of operation and, which I quite like, you can switch on the fly. So you might need to start with offense and take back control of a certain territory. Then once you’ve done that you can switch over to defense and build up forces to maintain control through incoming waves of attacks. Finally, you might need to flip to support to keep your buildings standing before the final assault arrives.
Rating: 2.1, votes: 18