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Lead and Gold Gangs of the Wild West Review (PC)

Posted by Christophor Rick (TheSuperGuido),
  Lead and Gold: Gangs of the Wild West
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Lead and Gold: Gangs of the Wild West, from Fat Shark Games, is done, finally! Can it live up to the hype? Was there any hype? Who cares. Let’s start shootin’ pardner.

Lead and Gold is an online multiplayer, team-based, third-person shooter (whew that’s a mouthful). Each match has a specific goal and it’s not all about killing the other team. Several types of matches include stealing gold (and killing the other team), protecting the gold (and killing the other team), blowing up or defending objectives (and killing the other team). Hmmm, maybe it is all about killing the other team.

In the game you get to choose from one of four classes - Gunslinger (run and gun type), Trapper (long-range sniper type), Deputy (medium to long range rifle), and Boomstick-wielding, dynamite-throwing miner, Blaster, the up close and person type.

Each of the four classes radiates a particular unique synergy bonus: Accuracy, Critical, Damage and Armor. They also have their own special attacks and items like the Trapper has a bear trap which can stop an enemy long enough to get a bead on a headshot, etc.

There are six modes in all:

  • Conquest - 6 maps, Control strategic points
  • Robbery - 2 maps, one team defends gold, the other tries to steal it.
  • Powderkeg - 2 maps, one team defends, the other uses powderkegs to blow up objectives.
  • Shootout - 6 maps, team deathmatch.
  • Greed - 5 maps - Both teams are out to get the gold.
  • Gold fever (coop) - This is like a survival mode for 1-2 players. You’ve got one map and you have to survive wave after wave of enemies. Plus, you have to grab the gold and haul it home.

Some of the maps have multiple modes so it’s not 22 maps total.

While the graphics aren’t awe-inspiringly real, neither is the premise even though it’s rooted in history. But it’s fine as the graphics are good enough to not be distracting from the game. Although, the faces of the characters are sort of creepy in their sort of frozen expressions. The graphics certainly add to the atmosphere and enjoyment of the game. They fall in-between Battlefield Heroes and Counter-Strike I would say.

 Our Rating for Lead and Gold Gangs of the Wild West Review (PC)
It’s all about going back and doing it again and again. The six modes give you some variation to the standard deathmatch.
They’re cool but have some rough edges and the character faces are scary sometimes.
Spot on, booms of the boomstick, echoes of the trapper rifle, richocets and more.
It’s mostly about killing the other team, even though that’s not the actual goal most of the time. Lag can make the game frustrating.
Multiplayer/Online Content
The game emphasizes multiplayer team-work which is cool. Has a good number of modes but boils down to blasting away at the enemy usually instead of attaining the goals.
The game is cool, fast-paced and constant action. Hopefully they’ll get some updates in the future to make it more about the goals and add more maps and maybe new modes.

Rating: 4.7, votes: 9

PC Video Game Review Rig Specifications

Tech Specs Main Office Satellite Office
CPU Intel Core i7-2600K 3.40Ghz Intel Core i7 940 2.93Ghz
RAM 4.00GB Crucial Ballistix 6Gb Patriot Viper Memory
Gfx Card EVGA GeForce GTX 580 1.5GB EVGA 560 Ti 448 Core Graphics Card
PSU Xion 800Watt Powersupply
Chassis NZXT H2 Silent Classic NZXT Vulcan Case
Cooling NZXT Fans Cooled by Xigmatek fans
Audio Cyber Snipa Sonar 5.1/Sharkoon Xtatic SR Corsair Vengeance 1500 7.1 Surround Headset
Display AOC Ultra-thin 22" LED 27" 3D Asus monitor with Nvidia 3D Vision 2
Mouse SteelSeries Sensei (left), NZXT Avatar S white (right) Logitech G500 mouse
Keyboard Logitech Media slim and Cyber Snipa Flexiglow MadCatz/Saitek Cyborg Keyboard (Modern Warfare 2 edition)


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