Iron Man 2 Review (X360)
Posted by Christophor Rick (TheSuperGuido), May 24, 2010 08:57
Iron Man 2 attempted to do what many superhero film movies have tried in the past, that is, to not suck. But like many of its predecessors it fails, miserably. Where to begin?
The character models are unrealistic, plastic, clunky, and downright scary in some cases. Rhodes looks like a zombie that was stuck in a microwave for a week. The graphics are sub-par and look like they weren’t even updated from the last game. Environments might be large but they’re filled with useless things that can neither be destroyed nor used in anyway and overall the enemies are constantly recycled so that one might believe there are only actually five or six different enemies in the whole game aside from the bosses.
That probably wouldn’t be too far from the truth.
On top of that add an extremely troublesome camera that manages to become completely useless far too frequently which generally ends up in your death. For a third-person game the idea is that the camera allows you to see the character, but it often moves into a position where you have no idea where you are in relation to what you’re seeing. I think I might have been pinned between a large enemy and the wall, but I’m not sure as all I ever saw was the wall and no matter what I did I couldn’t move, fight or defend myself. So I died. Then it happened again, and again. At that point I simply shut the game off and started writing this review.
Rating: 0.0, votes: 0