Antipole Review (Xbox LIVE Indie Games)

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Item reviewed: Antipole on x360 |
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The XBLIG service seems very well suited to offer classic game styles at a low price, and Antipole takes advantage of that. At first glance it looks like just another 2D platformer, but generally sound level design and the addition of gravity manipulation help it stand out as a good game. Taking control of a man who looks much like a 90s-era Michael Jackson or Hazama from BlazBlue, players get to run, jump, and shoot their way through several stages.
Overall, Antipole does far more right than it gets wrong. It’s a $3 USD/240 Microsoft Point game in the old 2D platformer style, and the gravity controls add an interesting twist to things. Antipole is a short game, but not so short as to make you feel ripped off; you’ll easily enjoy an evening or two with it as you would with genre heavyweights like Mega Man 10. With competent platforming mechanics, a reasonable stage variety, and Antipole just being good fun in a classical style, it’s pretty easy to recommend for purchase. |
| Our Rating for Antipole Review (Xbox LIVE Indie Games) | |
| 6.5 | Replay Challenge stages, a Hard mode, and par times to encourage speed-runs may bring you back for a little more, though this is a fairly short game regardless. |
| 6.5 | Graphics The visuals are very basic (though reasonable given the game’s budget/cost), but most of the time you can easily tell what’s going on; only the occasional ’blind jump’ mars this. |
| 7.0 | Sound A good soundtrack is joined by passable sound effects, so you’ll be fine with what you’re hearing while you play. |
| 8.5 | Gameplay Solid 2D platformer play mixed with generally good level design and fun gravity control mechanics add up to a nice time. |
| 0.0 | Multiplayer/Online Content N/A; this is a single-player game. |
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8.0
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Overall An affordable and enjoyable way to spend an evening or two, Antipole should interest fans of classic genres. |

















Antipole is excellently paced, easing players into learning all of its controls over the first few stages before it gets serious. You’ll be given easy places to figure out your gun, how gravity shifts affect not only you but also enemies and their weapons, and shown the coins you want to collect in order to unlock special challenge stages. After that, the next dozen stages or so are quite reasonable in difficulty and they include a few boss fights that go much better with clever use of gravity. It’s only toward the end of the game that things get particularly difficult, with the normally more forgiving spikes (doing one point of damage from a five-point health meter) being replaced by instantly fatal acid and other such obstacles.





