GDN:NEWS ARTICLES
Acceleration of Suguri X Edition Review (PSN)
Posted by Christophor Rick (TheSuperGuido), Mar 07, 2011 05:59
Acceleration of Suguri X Edition is a game I had not heard of prior to Rockin Android announcing they were bringing it to the west. While I’m not a major fan of some of the titles
they have imported I am always willing to give them a go. The ultra-hardcore shmups that are so popular in Japan only appeal to me when I am in a certain state of mind, generally one of tolerance and calm because they are frustrating at times.
Acceleration of Suguri X Edition is all about high-speed, 1-on-1, mid-air combat as you and your opponent dodge and attack up-close with melee or from a distance with projectiles. You’ll have 12 characters to choose from (each with their own unique fighting style), arcade mode, two story modes (falling wonder and pudding deity), local 2-player versus mode, YouTube replay posting, trophies and leaderboard support.
Normally when I play a game for review I use normal mode, in this case, I used easy because I wanted to actually get through some of the game. Even on easy I wouldn’t say it was all that easy and on normal it was almost exponentially more difficult. Pudding Deity was more difficult than falling wonder as well.
The Acceleration of Suguri X Edition story modes are really just a sort of tournament style with a fairly long drawn out story that you have to read through which is told in almost all dialog. After the first 20 lines or so I got bored and fast forwarded as it wasn’t all that interesting.

The gameplay in Acceleration of Suguri X Edition is exactly as described above. You are in a round airborne arena where you must fight enemies to continue. A single loss results in the game ending though you can continue.
Rating: 5.0, votes: 1


