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StarDrone Review (PSN)

Posted by Christophor Rick (TheSuperGuido), Mar 18, 2011 08:07

StarDrone, from Beatshapers, is an interesting sort of game, a bit outside the mainstream and hard to classify. What you need to do is guide your character through a maze of objects, which you must either collect, destroy or avoid. There are stars to fly through that will boost your score and give you a power boost, comet rush mode, so that you can then smash evil G-noids without damage. There are many devices that help you move including boost pads, zip stripes (sort of like magnetic tracks), beacons which help change your direction and assorted powerups for magnet, berserk, invisibility, etc.

stardrone screen 1

The game is also, frustratingly hard at times. So hard that, just to taunt you into tossing your controller through your TV I imagine, they have an Epic Fail achievement for failing to pass a level on twenty attempts. Jerks. It seems they knew that people would fail a lot.

I don’t generally like my games to be 75% frustration and 25% enjoyment and this game is just about at that level with me after only 25 levels or so. I have absolutely no interest in going back to finish it because the objectives on some levels are so poorly laid out that you will wander around for far too long trying to determine what it is you are expected to do. Yes, they give you an objective at the beginning and some are quite clear - destroy all the enemies - while others are far more obtuse - cross the finish line - OK, where is the blasted finish line?

stardrone screen 3

And this is my frustration level with the Dualshock 3. I cannot even begin to fathom how anger-inducing controls would be to use with the Playstation Move, nor can I even imagine why you would want a game like this with those controls.
 

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Our Rating for StarDrone Review (PSN)
6.5 Replay
Maybe, if so much time passes that I forget how much I dislike some parts of it I will go and finish the remaining 20 levels.
7.5 Graphics
They’re not spectacular, do suit the game quite well and suck to look at on a smaller TV because some things are just too small and that detracts from the gameplay experience.
7.5 Sound
After a half hour of the same song over and over again, it gets fairly annoying. When not repetitively playing the same song, it’s not bad.
6.0 Gameplay
For twenty or so levels the design was OK, but then you get into higher levels that are so long to complete you’ll be amazing if you do it without throwing your controller through the TV after a score of restarts on the level. Could use a pre-play fly through the level and in some cases, better objectives.
0.0 Multiplayer/Online Content
6.5 Overall
It just downright pisses me off at times and that, to me, is not what a game should do. StarDrone has an interesting approach and I like the idea of it. The execution just not what it could have been.

Rating: 4.5, votes: 2

#1 Mar 18, 2011 10:45:57 Mar 18, 2011 10:46
Alexey Menshikov
1 comments
> Could use a pre-play fly through the level and in some cases, better objectives. fyi: If you press R1/L1 or T button on Move you able to pan across the level.
#2 Mar 18, 2011 14:14:52 Mar 18, 2011 14:15
Christophor Rick (TheSuperGuido)
42 comments

Read page two:

There is a way to fly through the level once you have launched which is handy while you are already partway through, but you have to start totally blind. While many of the level start areas are clearly made to push you in a particular direction, not all of them are clear cut.


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