The Legend of Heroes: Trails in the Sky Review (PSP)

Item reviewed: The Legend of Heroes: Trails in the Sky on PSP |
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This game, like many Japanese RPGs is really slow moving. The game opens with a fairly
The gameplay is a standard isometric view for the main world and encounters then are instances, also isometric, and turn-based. The game was originally developed in Japan back in 2004.
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| Our Rating for The Legend of Heroes: Trails in the Sky Review (PSP) | |
| 7.0 | Replay The replay value doesn’t come from playing through the game again but from the sheer length of the game which is something that is lacking in a lot of western games these days. |
| 6.5 | Graphics The graphics aren’t all that fantastic and have that old school look to them from the days of the Playstation. Still they’re not terrible for the PSP screen. |
| 6.5 | Sound This game sure could have used some further voice work to cut down on the need to read the dialogs. Then again it probably could just do with far less dialog in general really. The sounds are decent but nothing to get excited over. |
| 8.0 | Gameplay The game has some standard JRPG grind elements in it and the missions really lack any kind of thought (go here, kill this, collect that, talk to this person) but overall it’s still enjoyable and has consumed some 20 hours of my time (hence the late review) |
| 0.0 | Multiplayer/Online Content |
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7.5
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Overall It’s a decent Japanese RPG for the PSP. I don’t know that I would have liked it all that much on a home console as the graphics and sound are rather low rent and the overall gameplay gets repetitive. Still, a good game if this is exactly what you’re looking for in a JRPG. |


















quick (20 lines or so) text-based dialog between a father and his daughter. Cassius has been traveling and Estelle is upset that he has been gone so long. She hopes he’s brought her a present, and he has, a mysterious boy. Then, of course, it kicks into high gear with an anime montage introducing all of the characters and some of the regions you’ll see in the game. 






