We sat down with Arthur Pratapopau from Wargaming.net and picked his brain about the second in the Wargaming.net World of warfare series. Just today they’ve also announced the third game World of Battleships, so we will work on getting an interview on that as well.
[GDN] So, for starters, World of Warplanes will only include warplanes with a first-person or third-person camera view?
There’ll be third-person camera view in the game as well as sniper view for more accurate fire. No cockpit view though.
[GDN] Will WoWp build on the lessons learned from the WoT development cycle and use the same game engine?
World of Tanks was our first MMO title so we’re in a way learning the ropes of “MMO-building”. Every aspect of the game development like community management or support service or even deployment of server equipment was new for us. Now we have enough experience to make sure World of Warplanes will be a higher quality and polished title. As for the second part of the question, we’ll be using the enhanced and updated version of BigWorld engine.
[GDN] How many factions can we expect in the first launch of the game and how many aircraft?
Upon the release there’ll be three factions in World of Warplanes – USSR, Germany and USA. Afterwards, new nations will be added.

[GDN] Will each of the three classes of aircraft be upgradeable in the same fashion as the tanks in WoT? Will there be cosmetic customizations much like skins with art and affiliation badges?
The upgrade system will be like in World of Tanks with some slight changes. For instance, the player will decide on the number of machine guns they would like to be installed on particular models of planes.
[GDN] What will be the major differences in the classes? Will it be weapons effectiveness, speed or maneuverability or all of the above?
I’d say, all the above. Depending on how fast, maneuverable and powerful this or that plane is its role in the battle will be determined within a team.























