Sometimes, the second film in a series sucks and the same goes for games as well. It’s just so many companies forget what made the first game or film great, and then reinvent the wheel for a second game, only to fail miserably.
Trine 2, is definitely not one of those cases. Admittedly, to properly do this preview I thought it necessary to play the first, so off I went into the world of Trine, not to be seen for a few hours. That is, after I overcame some glitches having to do with my underpowered Radeon 3870 HD and anti-aliasing (turn it off, turn it all off).
Once accomplished, I was welcomed with open arms and non-stuttering gameplay to a truly lush universe ripe with detail and a great game that is part platformer, part physics puzzler and part RPG.
With Trine 2, Frozenbyte builds upon all that Trine did and adds to it. The graphics are bigger, brighter and bolder. The gameplay is more varied and expansive and mature. The controls, are still exactly the same, W, A, S, D and mouse, but why fix what ain’t broken right?

























