GDN:NEWS ARTICLES
Assassin`s Creed Revelations Review (Xbox 360)
Posted by Christophor Rick (TheSuperGuido), Nov 15, 2011 11:31
Assassin’s Creed Revelations is here and that means Ezio, Altair and Desmond return for the final show down and the wrap up of the story. This time Ubisoft takes us to Istanbul (or Constantinople if you prefer) as Ezio continues his journey of discovery and expansion of the Assassins. Desmond lies in a coma, and Altair makes several appearances throughout the game as well.
Along the way you will meet a lot of familiar gameplay, some interesting new twists and what I believe to be some of the best multiplayer out there today. That is all combined into a game that offers a good long single player and loads of multiplayer which makes me have to ask, why can’t other big names deliver that much game for the same price point?
Ubisoft didn’t skimp on anything with this final installment of Ezio Auditore’s saga. The massive environments, the well-made cut scenes and the unique multiplayer are all here. So too are the piles of side quests, hidden boxes, collectibles and other game mechanics which have become part of Assassin’s Creed over time. Then again, the controls which can be sloppy and finicky are still here as well making for some clumsy gameplay at times which leads to some frustration with the game.
Since many of you have probably played Assassin’s Creed by now we can skip over a lot of things and just talk about what makes this a brand new game without reinventing the wheel.
A lot of standard features have returned like hiding, pickpocketing, side missions for different factions and recruiting of assassin’s to call for help. There are also missions around the Mediterranean that tie into history and present a larger overall struggle between Templars and Assassins, as well as help you level up the assassin’s in your dens. You can also call assassin’s in to take out targets when you’re in the city itself as you could in the last game.

Assassin’s Creed Revelations New gameplay features
The Hookblade - Take a hook, slap it onto a blade and hide it in your wristguard, that’s a hookblade. Quite a handy tool it is in that you can both use it as a mode of transportation (on ziplines found throughout the game) and as a weapon with some pretty cool moves attached to it. The hookblade adds some height to your climbing and gives you more reach.
Bombs Away! - Three types of throwable bombs are added to the weapons roster all with specific types of uses; distraction (diversion), destruction (lethal), detection avoidance (tactical). Yes and they’re craftable so you can make a wide variety (approximately 300) of them with specific ranges, uses and properties. Find a bomb crafting table and you’re off and running as you’ll already have collected an ample amount of supplies by then.
Rating: 5.0, votes: 2


