SoulCalibur V Review (Xbox 360)

Item reviewed: Soulcalibur V on x360 |
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SoulCalibur V arrived at a good time; for all my love of 2D fighting games, I have only limited experience with their 3D brethren and now have a great reason to change that. This latest installment in the weapon-based fighting series plays to its historical strengths, but tries a few new things as well. The result is something that should appeal to both serious competitive players and those who enjoy the genre on a more basic level. |
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| Our Rating for SoulCalibur V Review (Xbox 360) | |
| 8.5 | Replay An interesting fighting system works well with the custom character mode to give players plenty of reasons to come back. The only serious disappointment is the seemingly needless removal of some characters from prior SoulCalibur games. |
| 8.0 | Graphics The variety in stage and character visuals is excellent, though they do vary in quality. They run the full range from "excellent" to "wait, someone actually got paid to design that?", but the good definitely outweighs the bad. |
| 8.5 | Sound Generally strong voice acting is joined by deep, satisfying weapons effects and the series’ typically good music. You can even adjust the sound effects to fit your tastes! |
| 8.5 | Gameplay While rather complex overall, the fighting mechanics are smart and offer a mix of responses to most tactics. Despite the high learning curve, basic combos can be done by just experimenting with the buttons and less dedicated players can still put up a fight. |
| 8.5 | Multiplayer/Online Content Easily the heart of SoulCalibur V, playing against others is a lot of fun so long as you’re of generally equal skill. Online play seems pretty well developed too. |
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8.5
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Overall An excellent fighting game that should interest anyone with a decent group of players to compete with. Its single-player offerings are weak, but anyone willing to overlook that will be quite pleased. |

















What immediately stands out is how much thought went into the fighting mechanics. Each character has dozens of moves, and they’re all governed by a very smart set of rules. You have the usual array of high, middle, low, and jumping attacks along with throws, plus defenses against most of them such as blocking, breaking or ’teching’ out of the throw, ducking or sidestepping, and so on. Yet for all this depth, beginners can still perform some combos with a little experimental button mashing. This is a good way to let players choose how committed they want to be; it’s something you could spend hours upon hours learning, but nothing stops you from just popping the game in and immediately having fun with a friend.




