GDN:NEWS ARTICLES
Oil Rush Review (Windows PC)
Posted by Chad Borjessan (WazzuHelix), Feb 10, 2012 13:29
Unigine Corp. is another quality benchmark software company trying to get into the world of game development. Oil Rush is Unigine’s first attempt and I must say,
they are off to a fair start. Oil Rush’s story is based on a post nuclear war civilization that is almost completely dependent on oil. Not only do you need the oil, the only way to get it is via oil rigs since the world is now completely covered in water. You are a young recruit fresh out of school working for a father figure of a commander and you must command your army to seize as much oil as humanly possible.
Oil Rush Gameplay
Oil Rush is an RTS with a splash of tower defense.The game also puts a different spin on unit control. First, you must capture oil and production platforms in order to make “money” and have the ability to make more units. This is very similar to capturing neutral points in Command and Conquer: Generals. Once you capture a unit production facility, you can surround it with machine gun bunkers, artillery guns, and/or anti-air batteries. You have five spots to choose from and each spot is upgradeable to level three. This helps with map control since you are limited in unit movement which I will explain below.
Once your facility starts to produce units, you can send them to their next objective by clicking on another platform. This is the only way you can control your units and the only variation is the amount of units you choose to send out. Say you have ten units at your platform. You can then choose whether to send 25%, 50%, or 100% of your units to the next capture point. This gets extremely frustrating especially when certain hero units need to survive and their firepower is required to get through the mission. Without being able to move units individually, it makes it difficult to advance in the game while protecting essential units to ensure success. It seems like more often than not, when you find a unit is in trouble, you end up sending the whole fleet back to base rather than the single injured machine.
Rating: 0.0, votes: 0


