Awesomenauts Review (XBLA)
Posted by Jim Cook, May 09, 2012 17:48
Awesomenauts has a lot of good ideas. It uses the general premise of ’MOBA’ genre titles like Super Monday Night Combat and League of Legends, then combines them with the intuitive and comfortable controls of a 2D platformer like Contra or Mega Man. If you’re already familiar with both concepts, that description may be enough to interest you in picking this up. Rest assured that it is fun, but it has some snags you need to be ready to deal with.
Each game involves two teams of three (six players total, bots will fill in for any missing players) fighting one another to escort a small army of drone robots into the other team’s base and destroy it. It’s up to you to shoot, slash, and explode your opponents and their own robots, as they’ll be trying to do the same thing. Each player uses a different character from a small pool, each with their own set of talents and weapons that fill certain roles. One character might have lots of wide-area damage, suitable to taking out the enemy’s drones before they reach your base’s turrets and core. Another might provide special support to allies, and another still could have heavy armor to let them bear the brunt of the enemy’s attention. A good team goes a long way, as does the coordination to use your talents together.
Along with this run-and-gun action in a classical style, you have a set of upgrades to purchase. Nobody is given enough resources to buy every upgrade, so you have to make choices and plan ahead. Extra running speed might help, but so will having more health or improving your special abilities. Experienced players will have a ’build’ plan in their head at the start of the game, as the choices you make yield characters that are different in subtle but important ways. This system is pretty typical for the genre, but that’s fine; why go messing with something that already works?
While bot play is supported, it’s not worth your time except perhaps to try specific early game builds. They more or less understand the game and will pursue its basic goals, but they’re not particularly skilled or smart. These same bots will fill in for missing players in online games, though this gives that team a major handicap and even two bots fail to measure up to one human player in any meaningful way. Local versus play isn’t available either, making this mostly an online experience.
Rating: 0.0, votes: 0