Fracture - Reviewed

Item reviewed: Fracture on x360 |
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Anyone who has experience with programming can tell you how difficult it is to get the terrain just right, let alone when you let the user manipulate it. And this is exactly what Fracture lets the player do. It certainly is revolutionary, but just how well can Day 1 Studios pull it off? Does Fracture suffer from the same mistakes that Advent Rising suffered from due to Majestic’s lack of experience, or does Fracture overcome many of the same rookie mistakes? The sound, while good, can be a little too intense for its own good. It is next to impossible to hear your commander talking to you when there is any type of combat going on, and there is absolutely no sound to indicate your shield has come back. It may not sound like a big deal, but it quickly becomes an issue as soon as the bullets start flying. |
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| Our Rating for Fracture - Reviewed | |
| 3.0 | Replay There’s little to no reason to ever think about popping this one back in after beating it. |
| 8.8 | Graphics The graphics and character models look fantastic even though they are so blatantly ripped off from Gears of War. |
| 7.8 | Sound Sound is always kind of impressive. The explosions sound nice, but it can be hard to hear a lot of the crucial dialogue that goes on while you are in combat. |
| 7.0 | Gameplay The gameplay is a lot of fun even though it suffers from some horrible balancing issues, and the "terraforming" works exactly how it should. |
| 4.0 | Multiplayer/Online Content Basic run of the mill game modes, and I also had a lot of trouble finding people to play with. |
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6.0
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Overall Fracture isn’t a great game, but it isn’t a bad one either. Had it been a summer release I might could recommend it for the summer, but even then I’d have to only suggest it if you had nothing else to do. |

















Considering how long Day 1 Studios have been around they really haven’t developed that many titles when compared to other companies. In case you forgot, Day 1 Studios were makers of one of the first truly successful Xbox Live titles – MechAssault. The studio also handled MechAssault 2: Lone Wolf and transferring the PC hit F.E.A.R. to the Xbox 360. So it is kind of surprising that in the company’s 7 years of existence Fracture is only their fourth game. It being their first true next-gen game, Day 1 Studios set out to make Fracture one ambitious game.
It’s obvious within moments of starting up the game that all of the production values are there, but sometimes the execution of these elements is not. The character models, environments, and weapons all look and sound amazing, but they rarely ever feel like they are just right. All of the CG cut scenes look sharp, but the animations in them can be anything but fluid. Also, the characters look eerily similar to the characters from Gears of War.




