Anyone who has followed any game by Peter Molyneux knows of the famed designer’s habit to promise a bunch of unique features but he nearly always fails to deliver on everything he hoped he could deliver. The first Fable was probably the worst victim of this horrible habit. Fable was a great game in its own right, but when failed miserably when compared to everything that was expected of it. Hopefully learning from his mistakes, Peter Molyneux did his best to stay as tight-lipped as possible about the title, so now the real question is just how successful is the sequel to one of the most anticipated games of the year.
You can tell within moments of starting the game that this is every bit of the game Peter Molyneux wanted the
first Fable to be. The world is ten times larger than the last game, and features some of the most breathtaking landscapes since I first popped in The Legend of Zelda: Ocarina of Time. Fable II defines the franchise’s ability to create a unique atmosphere among the very best in the industry. The cities have a refined and detailed look to them. I believe this is the only game I’ve ever played that made me say, “Wow! Look at those cobblestones!” I guess there’s a first time for everything though.