Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Interviews
Reviews
Previews
Screenshots
GDN TV
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Submit Article




Starvoid Video Developer Diary - Overview and B...
Foosball 2012 Developer diary #1 - PlayStation ...
DiRT Showdown - Live! We do 8-ball for real at ...
Renaissance Heroes Character Spotlight Barossa
Disney Epic Mickey 2 -- Behind the scenes with ...
Renaissance Heroes Character Spotlight Aisha
Sins of a Solar Empire: Rebellion - Beta 3
Renaissance Heroes: Character Spotlight Rossi
DiRT Showdown - Race Hard, Party Hard Gameplay
Game of Thrones: Behind the Wall
Index » Articles

Five Question With... Gamer Coach

Posted by ,

[GDN] A professional gamer might command $25 to $115 per hour for an online game training session. But that doesn’t translate into an everyday gamer. How are rates decided?

[JB] Keeping in mind that we have built a "start your own business" platform for these coaches to take advantage of, we have decided to allow the coaches to set their own hourly rate. Add to this [that] we have an ebay-like community rating system that will allow players to rank and comment on the coaching they receive we feel confident the market will allow better coaches to rise to the top and lesser ones to be filtered out. Those with higher ratings will demand more per hour that those with lesser ratings. This will provide a "peer review" function similar to that used on eBay.

[GDN] How are you going to maintain a high level of quality? These are going to be ordinary people who are training other ordinary people.

[JB]  Again, we believe it is the market that will dictate ratings and lead customers to  those coaches who have been proven competent by players who have hired them. Additionally, we plan to provide coaching for the coaches to help them understand quality customer service and communication skills. However, we are gamers ourselves and want to be careful not to make it feel overly corporate and risk our getting in the way of the gamer’s way of communicating and establishing "community."  As noted above, we will also incorporate "peer review" which is the way many professions strive to control quality-- including the medical profession.


Rating: 0.0, votes: 0



 
 

Search the site:

Global Play Goes Live for Diablo III
Knives vs. Fireballs Glitch to be Patch in...
Innogames Invites You to the Wild West, 2.0
Aliens: Colonial Marines Slips into 2013
US Playstation New Releases This Week
Rock Band Weekly Update Six from Iron Maiden
Combat Arms Pins Medals on Leaderboard Leg...
Juggernaut Events Pit Players Against GMs
GamersGate New Releases Today
Strategic Command WW1 The Great War Update...
Diablo III Review (Windows PC)
Cthulhu Dice Game Review (Tabl...
Sonic the Hedgehog 4: Episode ...
Noctua NH-C14 CPU Cooler Revie...
Max Payne 3 Review (Xbox 360)
Fibble from Crytek Review (iOS)
Zombie Dice Review (Tabletop -...
Pickers Review (Windows PC)
Fable Heroes Review (XBLA)
War of the Roses Q & A with Go...
Proud Media Sponsor of:



Affiliations
& Friends




IMGA logo
Testseek Logo

 
Advertise or Submit Content | Pages | Video | Privacy Policy | About Us | GDN Staff
RSS Feeds: News & Articles | News | Article | Video | Reviews