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Interview with Steven Peeler from Soldak

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Soldak Entertainment, Inc. is a small independent developer, focused on bringing new and unique gameplay to the entertainment industry. Soldak was founded by Steven Peeler. Before embarking on his own in late 2004 to create Depths of Peril, Steven was Technical Director of Ritual Entertainment.

[GDN] Two successful game launches, how does it feel? How successful have both Depths of Peril and Kivi’s Underworld been for Soldak?

[SP] It feels great to have released two games that I feel I can be proud of.

It took a while, but Depths of Peril has done pretty well for us. It has sold fairly well, gotten a lot of good reviews, and even won a few awards. Kivi’s Underworld has just started, so we’ll have to see how well it ultimately does. Indie games don’t sell most of their copies in the first few weeks, so it takes some time to see how well they’ll do.

[GDN] So you’ve got a retro hack-n-slash and a single player RPG under your belt. Is it time for a multiplayer RPG?

I keep thinking about it. It would be cool to play Kivi’s Underworld or Depths of Peril with other people.

[GDN] Both DoP and Kivi’s were set in the same world, will you continue creating games in the same world or will you branch out into something new?

With Depths of Peril we created a huge world, but you only get to see a very small portion of it in the game. You do see a lot more of it in the short stories though. It seemed a shame not to explore more of the world in game, especially some of the other races. Going forward, I think it really will depend on the game. It depends on the genre, the style of the game, and the storyline. We aren’t going to force a game into the same world, but we will use it if it makes sense, like it did for Kivi’s Underworld. Our writer is actually working on a sci-fi book, so a sci-fi game is a possibility in the future. It would definitely not be set in the same world.


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