Moving around the game itself from platform to platform made it pretty much your own playing field with various jumps and even zip wires to help navigate you around the rooftops, you won’t get bored easily. Even if you really did get stuck and have no idea which way to turn I found the hint option that is easily toggled on and off a good option, making climbing options stand out in red, it does slightly take away the niceness of the detail put into the game but it definitely doesn’t spoil it. With great detail from
a horizon full of opportunities and obstacles to the gleam from the sun shining against the mirror like windows of a skyscraper even the birds seem to glide off with grace as they fly out of the way before they become friends with the bottom of your treads. Even the imagery of seeing your characters arms and legs gives you the experience of being a person rather than a set of eyes with arms.
The sound is very fitting for the game, when the blues invade your run the music kicks in adding drama and almost making me panic thinking how the hell am I going to escape from this whilst looking around for a route, but then a game that gets the adrenaline running through your system is always a good thing. Basic sound effects are seemingly true to life with every effort to make you realise how the person you’re playing reacts to different impacts and efforts she has to make especially if you make a soft landing or not, or like me in the beginning you fall off the roofs all together and you hear several bones breaking...not pleasant but realistic none the less.