F.E.A.R. 2 features one of the most impressive checkpoint systems I’ve ever seen a game, but at
times the game is just too difficult even for experienced gamers. This is largely due to the game’s somewhat shoddy AI. It’s not the smartest AI by any means, but it is probably the most frustratingly accurate AI I’ve ever faced in a game. The game does offer a solution though by allowing you to switch to a much easier difficulty for those tougher moments in the game. The ability to move cover was also a welcome change, even if it was almost impossible to ever technically be “behind cover”, but I couldn’t help feel like I was playing a game that was meant to be played on the PC. Buttons seem oddly placed and the interface for changing weapons never works when you are in the heat of battle. Maybe it’s just because I played the original F.E.A.R. on the PC, but I couldn’t help feeling like I would have been better off purchasing the game for my computer.
Now to Project Origin’s multiplayer...well...it’s got a few game modes, some limited customization, and it’s got a few different maps. Yep. Don’t get me wrong, it’s not that Origin’s multiplayer is bad, but we’ve seen it all before: standard gameplay variations, standard weapon sets, etc. Maybe if they could have found a way to incorporate the slow-mo shenanigans from the campaign it would have been able to hold my attention longer but I got bored with it way too quickly.
All in all, Project Origin is a fun game with some very freaky and terrifying moments. The graphics and sound work in tandem to create one of the best atmospheres and ambiances I’ve ever heard in a game before. While I do feel the story would have worked better as a segue to this game, such as in the form of a graphic novel or something, I still had a great time playing through the game.