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Onechanbara: Bikini Samurai Squad Review (Xbox 360)

Posted by Jim Cook, 277 days ago
  Onechanbara: Bikini Samurai Squad
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The game has some problems. For one, the physics and controls are a tad odd. You’re often unable to jump over things like small fountains, even though a person in the real world would easily clear them. The loading times are a little too frequent and sometimes too long, though a zombie-killing minigame helps take the edge off. Finally, the fighting can get very repetitive if you let it be. Or if you weren’t aware of various online guides that make up for the horrible manual, it might get dull because you simply wouldn’t know how to use any of the more in-depth parts of this game’s combat engine.

Ultimately, some people will love what I’ve just described and feel it’s a great way to turn one’s mind off and relax. Others will hate it as a shallow game. That probably sounds like a cop-out, but this is one of the few times I feel that summary  is very justified.

My 5.5 overall score does not mean this is a bad game; that would be 4.9 or below. It means I think this is a fantastic rental and the game seems to draw very sharp “love it or hate it” reactions. I just can’t give a universal suggestion on whether you’d like it or not, so do yourself a favor and rent it. You’ll know soon enough whether this game is worth the full purchase price or not. And at $40, it might well be a great buy.

 Our Rating for Onechanbara: Bikini Samurai Squad Review (Xbox 360)
8.0
Replay
Like most modern brawlers, this one has a lot of accomplishments and hidden stuff to unlock.
6.0
Graphics
Technically a bit obsolete given its age, it still looks okay.
5.0
Sound
Decent Japanese voice acting and good sound effects, but utterly forgettable music.
6.0
Gameplay
A surprisingly deep combat system is held back by the fact you only really need to use it later on in the game or against bosses, and can otherwise button mash your way to victory.
5.0
Multiplayer
The usual split-screen co-op play is here, but the lack of Xbox Live play is a letdown.
5.5
Overall
A solid rental with some niche appeal, and $40 is a decent value to fans of the genre.
Comments
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  #1 Feb 24, 2009 05:07:30 276 days ago

Peter Skerritt
4 Comments

I hate to do this, but I have to take some issue with your last paragraph. If you’re using a full scoring scale from 1-10, how can you depict a 4.9 score to represent a "bad" game when a 5.0 should be average?

It’s more of an issue with the overall scoring scale than anything else, but the scale doesn’t begin at 5. "Bad" games would ideally receive scores of 3 or less, you could argue. Instead, by setting the low benchmark to be 4.9, you invalidate any lower scores and unconcsciously cut your numeric scale in half.

I really do enjoy reading your work (and please keep it up), but I recommend caution when trying to justify game scores.


  #2 Feb 24, 2009 05:51:56 276 days ago

SuperGuido
36 Comments

When I review I start everything at 5 personally. Then as I start playing the game the scores slide up and down depending on if I think the aspect of the title is good or bad. I agree with Peter, if it’s bad it’s below 5, if it’s mediocre it’s in the 4-5 range. 5-6 average for me. I also think we need to add another score into our reviews.

I started a forum discussion on this. I hope you’ll join in.


  #3 Feb 24, 2009 16:21:56 275 days ago

Jim Cook
13 Comments

Peter, thanks for speaking up. That’s an interesting point, and it certainly deserves a reply. I had a discussion about this with Wade and Christophor, and... wait. We have a forum thread for this. I’ll reply to you there if it’s alright; the small width on comments here makes things look "TL;DR" if it’s longer than a paragraph or two.


 
 
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