Then there is Killzone 2’s gameplay, which is a tale of two stories if I’ve ever saw it. I’ll start with the single-player for the sake of simplicity. The single-player, for lack of a better word, is largely a boring adventure. Don’t get me wrong, the campaign is a great way to learn the controls and there are a lot of fun moments to be had, but, when compared to other first-person shooters at least, it’s nothing spectacular. The cover is broken and the knife button is just too impractical to ever use in the game. Also, the AI isn’t exactly dumb but it’s not brilliant either.
The game’s biggest problem, however, is the fact that, the single-player at least, desperately needs to be a third-person shooter. The game becomes far too frantic in a first-person perspective, and the game just never really feels quite right through the perspective.
Luckily for us, everything in the gameplay seems to be perfect for multiplayer. The cover system, by way of its absence, works better than it did in single-player, and fluidity of the aiming is so much more precise when fighting actual people. Maybe it’s just because I don’t give enough credit to the AI in the single-player, but the game definitely takes a completely new form in multiplayer that makes it work very well as a first-person shooter.