Later on, after about 4 or 5 hours into the game, combat gets a bit more interesting once skills are learned. However, changing between skills isn’t the easiest as you must hold down the right trigger and then scroll through a list of available skills. Evne though the bosses are humongous monsters, they do little damage and pose almost no threat except to waste your time. Then a Trewa (same race as a party member) comes in and nearly wipes everyone out with ease...what the?!
There are numerous other annoyances in Magna Carta 2 that I could talk about like
how the map has no zoom, there’s no legend on it, ability points can’t be assigned and how massive areas are blocked even though they’re in plain sight. Need I mention the frozen Jell-O like consistency of the water as well? There seems to be no night and day, NPCs generally just stand about in one place and most have nothing useful at all to say and generally are useless.
Magna Carta 2 is exactly what modern RPGs should not be, endless amounts of useless dialog and lots of grinding away on main and side missions that require the player to kill 3 of this and 5 of that to succeed. Somewhere along the line people forgot that RPG stands for role-playing game and that generally means options in dialogs that affect the outcome of the story and game, that it means configurable abilities, customization and choice. This game is more like RPG on Rails. Go here, do this, level up, go here kill five monsters, level up, read endless amounts of text that can’t be skipped over even if one wanted to. This is by far one of the worst big budget RPGs I’ve seen in some time and I hope they don’t continue on to make a third without a massive rethink.