Your path towards the change in history is controlled through what is a fairly standard point-and-click interface, you access your inventory through gliding the cursor at the top of the screen, a journal accessed in the same way in the bottom corner and movement and actions are, coincidentally, controlled by pointing and clicking your cursor.
Moving around the various rooms you uncover can be slow as your character walks slowly, though this is eased by the quick transition from room to room by double clicking door ways. Your actions consist, again in standard practice, of talking to people for information and clues, picking up objects, using objects, and of course interacting with your environment.
There’s nothing particularly revolutionary but with a title such as this I believe the phrase, “If it’s not broke don’t fix it”, should be taken into consideration more often than not and sticking to this, SPLine have created a user friendly system with no needless complications.
Playing through this game with glee, I was almost trying to find a fault with it, but the imagery and gameplay are flawless and my ears reeked the benefits as well.