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Disciples III: Renaissance Preview
Posted by Christophor SuperGuido Rick, 86 days ago

Additionally, it seems like all of the battlefields are the same if you are outside and the same if you are inside. Usually even the sides are lined up on the same side. That means you only need one basic strategy for each type of battlefield. I hope that in the final version they will have more diversity in the battlefields and more starting positions in each. There are also some interface items that I hope get cleaned up. On the main map it’s hard to tell how many points you have left for movement because of a peak in the interface that slightly hides the number. There’s no voice acting but that could simply be part of the code being in alpha or they have no plans to do it which would be fine as well.

The gameplay is complex in that every turn you have two sets of actions that you need to be aware of. First you have your main character which you need to move, battle with and progress the story. Secondly you also have your main city that you need to build up so that you can acquire new units and abilities. So every turn is basically two halves.

Overall the game looks fantastic, the gameplay is interesting and there are a diverse number of units and combat options. Artistically the game is awesome. If they bring the other small things up to the same level Disciples III could be a really fantastic game. I look forward to playing the full version when it’s ready.
 


Rating: 4.3, votes: 31
 
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