The fun doesn’t stop at playing the levels, but then you know this anyway, I’ll assume. It’s been well documented that Little Big Planet’s biggest plus point is its level creator and the ability to not just share your ideas (or in some cases abominations it has to be said) with the rest of the cyberspace community. It doesn’t just work well…. it works perfectly. The creation tool is something you need to put the time into before it starts to seriously produce reward, but those prizes can be very pleasing. Anything can be created here, with (and I hate to use this as it sounds so corny, but there’s no other alternative) the only limit being your imagination. People have already created things that even the publishers hadn’t thought possible, like a calculator or a musical medley using a car controlled by a lever. The sheer possibility this game alone has opened with regards to internet sharing online in the gaming world is absolutely huge.
It’s this ability to play and create levels with your friends which turns out to be this game’s jewel in an already flawless crown. The options are limitless as is the amount of levels on offer. It’s so refreshing to see something not only different to what’s usually thrown at us most of the time, but something that does it in such an effortless and charming way. Some people may not get it though. A few may well be brainwashed into not being able to see past a man/woman/beast/possessed demon with a gun and a few frag grenades and think it’s just another silly little game to avoid like the credit crunch, but it’s at their own risk. Little Big Planet is a classic, no two bones about it. It has the power to not just bring friends together, but possibly eradicate the feeling of hostility that other online titles can have tied round their neck as bragging rights get passed around like vegetables at a dinner table. It will be under-rated by some, frowned upon by others, but to the rest of us it will be a gateway to the kind of fun we haven’t seen in gaming since Mario 64.