Now point-and-click is about seeing things and clicking them, solving puzzles of logic and sometimes elements of strategy. However, in Ankh: Curse of the Scarab King it’s more like a hidden object adventure. Some items are so small on the screen that it’s more like a treasure hunt than a PnC. I have, on several occasions, randomly clicked on something I did not see and it ended up in my inventory. Basically the amount of things they tried to pack into the gameplay screen means the game is more like a vision test than an adventure.
The soundtrack to the title is appropriately Egyptian in nature and fits well into the atmosphere of the game. The voice acting on the other hand sounds decent enough but I wouldn’t say it fits into the game’s setting of ancient Egypt at all times. Plus as with many point-and-click adventures some of the lines are extremely repetitive and simply add to the frustration level of the game.
The graphics are good but not spectacular in any way of thinking. They have been crafted to represent what ancient Egypt probably looked like and as such there are a lot of beige and sand colors. They’re a little on the flat side from the color palette angle but it’s to be expected in the desert. Since it’s a point-and-click adventure there’s not much in the way of full animation though each particular character has their own idle animations.