There are tons of other cool things, like the graphics themselves, to keep you entertained though. The graphics have depth and are robust. At times I would zoom in just to check out some detail on something. This is what I’m coming to expect from Soldak though as Depths of Peril had some seriously intricate and lush environments as well. It’s almost as if they secretly pride themselves on cool environments that don’t require a $3000 PC to be viewed properly.
Piles of power ups are in Kivi’s Underworld as well. You’ll find them falling off of monsters, flying out of smashed barrels and lying about in generally useful places like at the bottoms of chests. Those are the places one would obviously look anyway. We’re all well trained from the Zelda years of people hiding coins in jars on their front lawns, no matter how ridiculous that is. At least there’s logic to it in Kivi’s Underworld.
Aside from the profuse amount of power ups there are also more than 20 different characters that you can play. There’s a really cool feature in the game where when you buy skill points they apply to your game. So no matter which character you’re using, they have those skill points. There’s no need to individually level up each and every character. The classes in the game will come as no shock to you I’m sure - warrior, rogue, priest, mage and various variations like scout, enchanter and more. This adds some spice and variety to the game so you’re not constantly just left clicking like mad. Each class has a different active and passive skill. For example the scout can sneak up on someone and whack them really good for some extra damage bonuses as it was the old surprise attack...SURPRISE!! WHACK!!