Total War Battles: Shogun
The new Total War Digital team is tasked with creating compelling new gaming experiences for handheld devices using the Unity development platform, and bringing the award-winning Total War series to an even wider audience.
“Total War Battles is a distinct new direction,” said Rob Bartholomew, Brand Director at The Creative Assembly. “For the last 12 months our Digital team has been extensively prototyping technology and making sense of exactly what a Total War game on mobile would look and feel like.”
Renaud Charpentier, the Lead Designer on the new Total War Digital team, said “This isn’t the traditional Total War you might expect. We are working on a title that is specifically tailored to the play styles and control methods of mobile platforms. We want to deliver a game that plays to the strengths of handheld RTS mechanics, and perfectly adapts to a host of different platforms. We’re developing in Unity to help us achieve stunning visuals, gameplay and audio on all our target devices.”
Total War Battles: Shogun follows the story of a bereaved young samurai whose hot-headed thirst for revenge quickly embroils him in a war for control of the Shogunate. Players will direct his campaign across Japan in a series of real-time battles, unlocking buildings and units and upgrading favoured troops as they progress.
An enormous depth of tactical gameplay awaits, with a 10-hour plus campaign, bonus challenge missions and a shared-screen head-to-head multiplayer mode. Beautifully illustrated medieval Japanese visuals accompany remarkable audio in a single scalable app, ensuring the best possible experience regardless of device.
Total War Battles: Shogun for iPhone and iPad hits the iTunes App Store and the Android marketplace on April 19th, 2012.
Rating: 0.0, votes: 0