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OneBigGame Launches Chime - Not-for-Profit Game
Posted by Christophor Rick,

18 days ago Nov 3, 2009 12:01

OneBigGame, the non-profit publisher of videogames formed in 2007, is proud to introduce the first game to be published under its label.

Chime, created pro bono by music game specialists Zoë Mode, is a unique block puzzle game fused with music creation elements and contributions from a number of famous musicians.  Chime will be released this winter on Xbox LIVE Arcade.

Chime introduces a creative twist on both music and block puzzle games. The game will task players with covering a number of different grids with irregular shapes, each connected to a sound effect from the different music tracks, to form rectangular blocks, called quads.  As gamers slowly cover the grid, they will be building up the song playing in the background in a unique way.  Working their way to 100 percent coverage, players will unlock the song in full.  Easy to get into but hard to master, Chime will hook fans with its addictive game mechanics and cool music tracks by Moby and Paul Hartnoll (Orbital), among other yet unannounced artists.

Zoë Mode is the first in a series of developers and designers who have been working on games for the charity publisher. OneBigGame has more than15 games currently in development from various established developers to raise funds for its children’s charities.

Notable other developers include Shiny founder David Perry who will remake one of his favorite ZX Spectrum games, adventure games guru Charles Cecil who is creating an adventure version of one of the most played casual games in the world and the father of music rhythm action games Masaya Matsuura, working on a reinvention of the genre for the iPhone, WINtA (as glimpsed at Nottingham’s GameCity).  All these games will be released in the course of 2010, following the launch of Chime this winter.

All participating non-profit games will be published and distributed by OneBigGame both through its own dedicated games portal and a number of digital download platforms on both console and PC.  Games will be available for a limited exclusivity period, ranging from 4-12 months, during which all net proceeds will be going to charity.

 

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