Ono-san Speaks about Cole in Street Fighter X Tekken, Plus How the Game Got Started
Posted by Christophor Rick (TheSuperGuido), Aug 03, 2011 16:22
Capcom Producer Yoshinori Ono spoke with the Playstation Blog about Cole’s (inFAMOUS) participation in Street Fighter X Tekken.
Yoshinori Ono, Producer, Street Fighter X Tekken: We started a tradition at last year’s Comic-con, this kind of a pro-wrestling-style rivalry. The new video is just this year’s version of our wacky rivalry. The game itself has kind of a festival atmosphere, so we didn’t want to be too serious about it. We wanted to bring Tekken fans and Street Fighter fans to the same table, and the best tool for something like that is humor.
PSB: On that note, what was the genesis of Street Fighter X Tekken? Who came to who?
Ono: It’s something we’ve both wanted to do for a long time. We’ve known each other for a long time, and years ago we’d have dinner and talk about the idea. But we were in different companies, so there was kind of an invisible wall between us…especially to combine our top brands and mix them together, that would have been unheard of a few years ago.
At one point, Capcom got out of fighting games for a little while. By the time we got back into them, I had risen within the company a bit; Harada had as well. So we have more political capital to make things happen back in the home office, so to speak. So it seemed like the right time to make something happen, and sure enough we pulled it off.
We actually set up a meeting between the presidents of both companies (Capcom and Namco Bandai). I was a little nervous — I thought they might back out or be lukewarm on the idea. Sixty seconds later, they’re shaking hands and the deal is done. So this was the right time to do this.
PSB: What are some other series that you have considered a crossover with? I know that, in the US, many fans would love to see a Street Fighter vs. Mortal Kombat…
Ono: I actually get a lot of requests for Street Fighter vs. Mortal Kombat on my Twitter feed and elsewhere. I understand why people want it, but it’s easier said than done. Having Chun Li getting her spine ripped out, or Ryu’s head bouncing off the floor….it doesn’t necessarily match.
But I’ve had a couple of dream projects in my head for a while, one being Street Fighter X Tekken, which is actually coming true. Another would be a Marvel vs DC game which would be pretty damned cool if we could ever pull it off. I’m a big comic-book fan.
Now if I can get the presidents of those two companies in the same room shaking hands, then we could get something started. I’d love to see that just as a fan!
PSB: It’s got to be tough to combine two radically different fighters; Tekken couldn’t be more different from Street Fighter. What were some ideas you had early on the process that you had to discard?
Ono: There was one feature that we gave up on, but then we brought it back: the Cross Rush combos. When you think of Tekken, it’s always been about aggression and in-your-face combos; dodging a move and then letting the opponent have it. The long Tekken combo strings…we thought, should we put them all in SF X Tekken? At first we thought, should we put them all in there? But if we did, we’d just be making a Tekken game. But we couldn’t take them all out, either, because there wouldn’t be much Tekken-ness left.
So we decided that the Cross Rush would be a good way to mix them together. You have that feel of rapid combos from Tekken, but it still feels like Street Fighter…or more precisely, a bit more Darkstalkers. But it’s sufficiently Capcom-y, so to speak. So the Cross Rush serves as a bridge between the two gameplay styles. It fits in there pretty nicely.
Read the rest of the interview at the US Playstation Blog.
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