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Posted by Video Game News Staff, 113 days ago ![]() | ||||
Super Street Fighter IV: Arcade Edition Ver. 2012 Update Details, Ready Late February
Patch release date:
Arcade: Feb. 14 – 8am (Japan only)
PS3/X360: Feb. 21 – Time TBA (depending on the download, distribution time can change)
Patch Info:
Arcade version (Japan only)
- Bug that caused player names and BP to not show up has been fixed.
- On a 4:3 ratio screen, in the title screen the version number not being correct has been fixed.
- In the Car Crusher stage, a bug that caused made it impossible to advance has been fixed.
- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.
- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.
- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.
- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.
PS3 version
- In the Car Crusher stage, a bug that caused made it impossible to advance has been fixed.
- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.
- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.
- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.
- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.
Xbox 360 version
- In the Car Crusher stage, a bug that caused made it impossible to advance has been fixed.
- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.
- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.
- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.
- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.
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This patch does not have anything that changes the nature of the game.
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