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  Super Street Fighter IV
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Super Street Fighter IV: Arcade Edition Ver. 2012 Update Details, Ready Late February

Patch release date:

Arcade: Feb. 14 – 8am (Japan only)SSFIV AE 2012 update coming

PS3/X360: Feb. 21 – Time TBA (depending on the download, distribution time can change)

Patch Info:

Arcade version (Japan only)

- Bug that caused player names and BP to not show up has been fixed.

- On a 4:3 ratio screen, in the title screen the version number not being correct has been fixed.

- In the Car Crusher stage, a bug that caused made it impossible to advance has been fixed.

- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.

- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.

- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.

- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.

PS3 version

- In the Car Crusher stage, a bug that caused made it impossible to advance has been fixed.

- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.

- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.

- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.

- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.

Xbox 360 version

- In the Car Crusher stage, a bug that caused made it impossible to advance has been fixed.

- Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.

- Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.

- Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.

- In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.

—————————————————————————————

This patch does not have anything that changes the nature of the game.


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