The PC/Xbox360 Interop patch is now officially live. Simply log in UAW (PC or Xbox 360) to begin downloading. Below is a list of fixes and changes for each platform.
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General Changes:
Implemented Interoperable cross-play between Xbox and PC players in Ranked, Quickmatch and Conquer the World modes.
Team voice chat fixed so that communication between players is on a team basis during tactical combat
Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock.
Fixed an issue where the Corruptors would not fire on enemies within their attack radius.
Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them.
Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area.
AI players are now added to custom multiplayer sessions with unique color and team settings.
In replays objects should no longer be tinted as if under the fog of war.
Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode.
Fixed an issue where Altea’s aura would not un-phase enemy units.
Fixed an issue where Avengers would take zero pop-cap.
Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed.
Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.
Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart.
Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker.
Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform.
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Xbox 360 Specific Changes:
Performance optimizations.
Fixed a random game freeze issue related to particles.
Fixed a random game freeze related to voice chat.
Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players.
Added Guard mode to the special ability carousel.
Added Patrol mode to the special ability carousel.
Fixed an issue where network selection lag would cause the carousel to never come up.
Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle.
Fixed an issue with paint select decal selecting units outside its radius.
Mirabel now plays her unit responses.
Fixed an issue with Foo cores not adhering to double-click movement rules.
Fixed an issue where Hackers were able to be built without the Science Center.
Fixed the invisible radar map issue in the Novus Homeworld tutorial.
Fixed an issue where the A button might appear behind something in the Novus patch menu.
If saving a replay to a full memory unit an appropriate error message is now displayed.
Players can no longer incorrectly bring up the pause menu at the battle end screen.
Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don’t get continuing sound and rumble effects.
Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60.
Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached.
Fixed an issue with accepting an invite while the attract movie is up.
Fixed issue with white texture showing up for the neutral detection array’s scan pulse ability.
PC Specific Changes:
Added Patrol mode via hotkey: Ctrl+A
Added progress bars to display unit/upgrade production in tactical and global modes.
Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems.
Research now available in Single Player Campaign.
Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map.
Fixed an issue where the help text would display off screen.
Fixed an issue where dropdown text would get cut off at extremely high resolutions.
Fixed an issue where tooltips for the capture ability would give an incorrect time.
We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can’t change your mind later.
Fixed an issue which was preventing disconnected game notices from ever being displayed.
Game now pauses when LIVE dialog screen is up.
Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases.
We now check save files to make sure they haven’t been corrupted on the PC.
Fixed an issue where the game would crash when holding ALT key while loading and saving a game.
Fixed an issue with the research tree and other menus closing intermittently while in a MP game.
Novus Balance Changes:
Hackers now autonomously lock down targets in range.
Constructors now repair 14% faster.
Increased Constructors FOW reveal by 20%.
Reduced Constructors build time from 18 to 13 seconds.
Reduced Constructors price from 650 to 500.
Increased Constructors crush defense from 10 to 30.
Increased Founders Prowess health from 900 to 1100.
Increased Founders FOW reveal range in Prowess mode.
Increased Founders health from 500 to 650 in performance mode.
Decreased Vertigos FOW by 10%.
Increased Vertigos health from 700 to 775.
Increased Vertigos guard radius by 15%.
Increased Mirabels base weapon damage by 20%.
Decreased Mirabels Snipe recharge from 55 to 52 seconds.
Increased Mirabels missile damage volley by 10%.
Increased Mirabels missile speed by 10%.
Decreased Mirabels missile range by 25%.
Increased Amplifiers movement speed by 10%.
Changed Amplifiers armor from light to heavy.
Decreased Amplifiers global cost from 450 to 400.
Decreased Amplifiers tactical cost from 900 to 800.
Decreased Amplifiers build time from 28 to 26 seconds.
Increased Amplifiers guard range by 15%.
Increased Amplifiers crush from 6 to 21.
Increased Field Inverters FOW reveal by 15%.
Decreased Field Inverters global cost from 600 to 500.
Decreased Field Inverters tactical build time from 30 to 28 seconds.
Increased Field Inverters guard range by 25%.
Increased Field Inverters shield mode walk speed by 25%.
Increased Field Inverters damage by 15%.
Decreased Hackers speed by 15%
Increased Hackers guard radius by 20%
Increased Hackers cost from 500 to 600.
Decreased Hackers max targeting range on lockdown ability by 15%
Increased Ohms max attack range by 25%.
Increased Ohms run speed by 10%.
Increased Ohms health by 15%.
Increased Ohms guard radius by 20%.
Decreased Corruptors cost from 600 to 500.
Increased Corruptors guard radius by 20%.
Hierarchy Balance Changes:
Increased Kamals health 900.
Decreased Kamals FOW reveal by 20%
Increased Nufais health from 700 to 750.
Increased Nufais guard radius by 15%
Increased Defilers cost from 775 to 850.
Increased Defilers build time from 26 to 30 seconds.
Increased Defiler popcap from 3-5 (updated)
Increased Saucers guard radius by 10%
Increased Saucers popcap from 3 to 4.
Decreased Saucers build time from 30 to 28 seconds.
Decreased Saucers cost from 825 to 750.
Increased Saucers speed by 10%.
Masari Balance Changes:
Decreased Light Mine damage by 50% for standard and upgraded figment mines.
Increased Charos, Zessus, Altea and Disciples guard radius by 15%
Increased Zessus health from 800 to 850.
Decreased Alteas walk speed for both light and dark modes by 15%
Increased Alteas health from 600 to 725




















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