| Gamers Daily News | Electronic News | Movies Daily News |
 
GDN Home
News Archives
Forums
GDN Club
Members List
Submit Article
About GDN
GDN Staff
Join the GDN Staff
Privacy Policy
Publishers/Developers
Interviews
Reviews
Previews
Screenshots
GDN TV
Financials
Patches/Updates
Upcoming Releases
Games List
Members Blogs
What is your favorite MMOG?
AoC: Hyborian Adventures
EVE Online
Guild Wars
Lineage 2
Lord of the Rings Online
Other
Runes of Magic
WO: Age of Reckoning
World of Warcraft
 

6 people have voted.

[Valid RSS]
 
Index » Story Print this news articleSend this page to a friend
Major League Gaming’s Live Online Broadcast of Its Pro Circuit Competition Delivers Male 12-34 Audience That Rivals Traditional Cable Networks, Major Sporting Events
Posted by Wade "TNT" Hinkle, 154 days ago Jun 24, 2008 09:36

Major League Gaming, the professional video game league, today announced viewership results from its second 2008 Pro Circuit Event in San Diego, held June 13-15. The live online broadcast of MLG’s competition drew a Male 12-34 audience comparable to or larger than many traditional male and youth-focused cable networks and many major cable sporting events. Moreover, viewers watched for an average of 81 minutes, revealing that audience wasn’t just sizeable, it was also deeply engaged.

Viewership of the TV-quality broadcast, with live commentary and graphics, doubled from the debut broadcast at the Meadowlands less than two months ago:

--  270,000 total unique Male 12-34 viewers
-- 81 minutes average viewing time per viewer
-- 1.4 million video streams
-- 360,000 hours of video consumed

Historical viewer data from MLG’s first Pro Circuit stop at the Meadowlands suggest that the broadcast streams will likely double in the coming weeks as fans flock to MLGPro.com to watch the competition coverage on-demand.

"For our fans, MLGPro.com is the cable network of pro gaming," said Matthew Bromberg, president and CEO of Major League Gaming. "We were thrilled with our TV show’s performance last year on G4, but our online broadcast just generated 7 times G4’s average primetime audience in the demo. Moreover, our fans not only watch our sport online, they also now play more than 400,000 online matches a month with us. The bottom line is that we are delivering our largest audience ever to partners like Dr Pepper, Old Spice, Stride, HP Blackbird 002, GameStop, Panasonic, US Army, Xbox 360, Bungie and Ubisoft."

Prev: Today’s Console Gamer Worth More Than $30,000 Over Peak Gaming Years
Next: Konami Ships Hellboy: The Science of Evil to Retail Stores Nationwide

Rating: 0.0, votes: 0
 


Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.

You may not post comments as a guest. Please register or login to your account.
 
 
Search the site:

1
New Batman Game Unveiled
Views:
5087
2
Xbox 360 Introduces New Fea...
Views:
4489
3
UK Xbox 360 price cuts conf...
Views:
3778
4
Buffy the Vampire Goes Virtual
Views:
3664
5
Sword of the New World Laun...
Views:
3276
Tabula Rasa Turns the Lights O...
Become a FaceBreaker With Thes...
Electronic Gaming Monthly Prin...
GTA IV on Steam, Pre-Order Net...
Stardock Announces Elemental: ...
Rock Band DLC - The Killers, S...
Rock Band DLC - The Killers, S...
Plain White T’s to be Featured...
Plain White T’s to be Featured...
Red Alert 3 Demo - Monday
Index | Online Now | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | RSS