RedShift sent me The Quest, their 3D RPG for the iPhone
some time ago. While attempting to review the game they out out multiple updates to now version 1.3. As such I have postponed the review until now. The reason is because they fixed a lot of things that I had taken issue with in this review.
The Quest hearkens back to the infancy of turn-based 3D RPG game and firmly brings it into the present. It utilizes the iPhone’s touch screen well and with the latest update allows both portrait and landscape gaming which was a major improvement as far as I’m concerned. You’re given a fairly large world which let’s you wander around fairly freely and take on quests, fighte monsters and upgrade your character after you gain enough XP.
Essentially, RedShift has packaged a large and entire game into the iPhone,
and done a smashing job of it. While the graphics aren’t amazing they are rather fitting for the game and really took me back to the days when I would sit on my Amiga and play D&D based dungeon crawls and hack n’ slash titles for an entire evening. There are multiple storyline quests as there should be. It’s not a great RPG if there’s not a story and this one gives you a detailed one to follow. But while the story is linear there are numerous side quests that you can take on and areas that you can explore in between. In fact I’ve mostly done that instead of the quests.
This game makes me think of Oblivion in that I could literally spend 100 hours wandering about doing stuff and only taking on the story quests when I feel my character is strong enough to blaze through them.

There are some problems with the game of course. It seems that in the battles, no one ever misses. That’s pretty bad from an RPG as even the simplest of them have allowed for armor and dodging or agility bonuses. But I have yet to see any creature that has attacked me ever miss. Additionally, if you enter into a battle in closed quarters there is no way to escape. Theoretically in a 6 foot wide hall I should be able to make my way passed someone I’m fighting there to run away. Another thing is attacking. I have two weapons in my hand and yet I can only manage to ever attack with the one so what is the point of the second weapon?
Buttons on the interface are quite small and at times it’s difficult to get the one you want on the first try. This is especially common in the menus where there is a lot of information in a little space.
The story itself isn’t so intriguing that you will be speeding through it to find out what happens. It’s not t
hat it’s bad but just that there are other things to keep you busy to the point where you might even forget that there’s a point to the game.
Overall The Quest is a fairly good game. It’s got a lot of gameplay that will keep you busy for hours and hours, however, there are some major flaws still in the game in regards to the menu interface, the combat etc. But in the end it’s a really good game and since they’re still updating it on a regular basis hopefully they’ll find ways to fix some of these issues.
Overall: 8.5 Some flaws in combat and small menu buttons but not deal breaking. Still hours of gameplay and worth the price. Continued updates will hopefully fix the problems.