We were told that the second Widgets Odyssey would be longer and better. They were wrong. It’s still only four levels. The addition of some ’mini-games’ does not qualify as the game being longer. Heck, the mini-games aren’t even interesting on top of it all.
The game is, like the one before, a platformer with some puzzles that need to be solved. You take control of one of four robots (there are five really but two are a head/body combo), for each level (no need to decide, the game does that automatically) and go to it. There are some nice, but long cut scenes. Luckily, you can skip over all of them, except for the opening sequence I noticed. Why would I skip over? Because I want an interactive experience in my video games, not an animated short film. I already know the story from the first and what little info I needed I gleaned from the first few seconds of each of the following cut scenes.

There’s one particular scene where you have to take that robot and put him through some very small holes. You can use either the D-pad or the thumbstick, neither will make you very happy and I found myself swearing at the game. If that was their idea of how to lengthen the game or raise the challenge level I am rather dismayed.
I don’t have much to say about this game except that it’s still extremely short, the cut scenes are longer than the levels and the whole thing just doesn’t seem worth the time. Sure, the same attention was paid to the graphics and sound that were so in the first one. But again, it’s a game and not an animated short. If the game is only an hour, and not all that challenging to boot, then no matter how cool the animations are, it’s just not complete. Frima Studios did a good job of making a mini PS-mini. If they packaged them both up together and sold it all for $1 then it would probably be worth your time. If they don’t, then I wouldn’t bother with it.
Overall, I’m extremely disappointed. Again the cut scenes were longer and more involved than the gameplay. Again the game was extremely short and again, the controls were, at times, irritating.