There are many things that can be said about Mission Against Terror, from Suba Games and Wicked Interactive, but one of them has to be
how much fun it is to play. One thing stands out for certain when playing, someone on the team, and most likely a few of them, are fans of Counter Strike. It imitates a level so closely that I could remember certain kill zones to avoid and ambush spots, but this is not a remake.
MAT does plenty to distinguish itself, instead of seeming like a copy it just seems inspired by the best parts of it. The levels are fun and do a good job of preventing camping schemes by allowing multiple points of attack to almost every place on the maps. Teamwork is essential to winning in all but solo mod,e yet a smart player can easily compensate for a weak link or two.
There are five game modes (10 listed for the final game) counting a pretty simple and quick training mode. It’s not long enough
to get in the way, just guarantees everyone can hit the ground running. The bomb mode is typical bomb vs defuse game-play and team mode is blue against red winner take all. Solo mode is exactly what it sounds like, being a team of one. MAT does have an interesting Mummy mode, where one player is transformed into Anubis.
Anubis is given increased speed, resilience, strength, and an infectious claw attack that must be used to convert the humans into the undead. The balance behind this mode is well done, allowing both sides to have a fair chance at winning. Humans rely heavily on working together as a team and mummies gain momentum with each convert with one good infection allowing victory where there was only defeat.