Doc Clock and the toasted sandwich of time is a point-and-click-physics-sandbox-adventure-platformer. If you can’t quite wrap your head around that, don’t worry, we made a video to help illustrate exactly what that might be.
It’s irritating at times, that’s what it is. Sometimes, things work brilliantly, how you would hope and expect them to do in a game. But then, sometimes, you run into this situation that is nothing but frustration which will bother the hell out of you. This is not always the case and there are plenty of times where the game is both challenging and fun when it gets it right.
However, the interface is often quite clumsy which might frustrate some of you to no end. Building something from the parts you are given is often cumbersome and really more problematic than you can imagine. On top of that, the maps sometimes put you in a position where you have to then explore the entire level to figure out what to do. No easy task when pitfalls full of spikes await the slightest wrong move. Hell, I was even killed by some strange glitch in the game where the robotic arm you use to build stuff projected me into the air and I came crashing to my doom. You know what I call that? Lame.
Of course, you are a wacky time-traveling scientist and can rewind time which you will do rather more often than I would have liked. It seems to me, the whole purpose of that game mechanic was simply to try and salvage some fun out of the game or there would have been constant restarting which would have really been far more irritating.
The game does have it’s glowing moments of pure brilliance though. Unfortunately, it’s quite uneven and those moments are usually overshadowed by the futility and wasted time trying to get an apparatus built and then trying to find out where you are supposed to go and what to do.
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Our Rating for Doc Clock and the Toasted Sandwich of Time Review (PC)
6.5
Replay In small doses, the game is cool. But after a while frustrations mount and the love is gone.
7.0
Graphics Somewhat simplistic graphics match the feel of the game well.
6.0
Sound The music was annoying, so I shut it off. I was half-tempted to shut off the constant sound effects as well as every time you do something there’s a pop, click or what not. Still, total quiet seemed sort of silly.
6.0
Gameplay Very uneven gameplay from highly enjoyable to utterly frustrating, in the same level. Could use a map of the levels so you had some idea where you were headed which would then help you establish how to get there.
0.0
Multiplayer
6.5
Overall It’s not a bad game, I love the idea. It’s the execution that has be scratching my head trying to figure out why I keep going back to it when I know it will end in more frustration.