Qlione Evolve is essentially a double pack of both the Qlione games, containing both the simpler first game and the slightly more, excuse the pun, evolved second game. Previously only the original has been available to Western markets so this is our first taste of the second and much better game.
Obviously when downloading a game package like this you will inevitably have a quick play
through of the original game, hoping that any flaws you notice in its delivery are corrected when it comes around to playing the sequel, and Qlione is no exception. Where the first game can seem monotonous, frustrating and tired, the seconds adds variation, replayability and is in general a much better game.
The basic concept of both games puts the player in the place of a microbe-like creature in a liquid-filled petri dish into which enemy microbes spawn. The player must then use their creature’s abilities to play havoc with the game environment so as to defeat your attackers. In Qlione you play as the same microbe the whole way through the game, with the same two attacks on every level, meaning if you can’t grasp how to use them effectively early on then you really are going to struggle as the enemies get progressively harder. However the sequel allows your creature to evolve and as it does so its abilities change, so depending on the level and your creature’s evolutionary stage and pathway, there are a wide variety of strategies available to the player.
The attacks themselves consist of those which are explosives which create waves through the dish damaging microbes in the vicinity and vacuum attacks which suck nearby creatures into them. In the original game your microbe spits out these as bombs which you must use effectively on each level, but the sequel opens these up to variation, ranging from attacks which come directly from the player to attacks that multiply as they explode across the screen. This opens up a much strategic element to the game, with players having to decide whether it is better to evolve or devolve their creature, and along which evolutionary pathways they want their microbe to move. Initially this will involve some trial and error and players may start sticking to a certain level of creature which they feel comfortable with, but the game plays a lot more interestingly if you use some variation, and it allows you to try new strategies with enemies which you may have been struggling with beforehand.