To take the title of this game literally, War Grimoire HD would be defined as “A book of magic spells and invocations, leading to, or directly involved with, the commencement of active battle
between two or more opposed enemies”, with “- in High Definition” tacked on at the end if we’re going to nit-pick. And having oh-so-very-recently picked every blood-sucking nit from “iShot Pirates” for iPhone, a game as interesting as cold sick, I definitely needed something like War Grimoire HD to get me back in the mobile gaming mood.
I am much more at home with this type of game. It has strategy elements, fantasy themes, and doesn’t make me want to shove thumbtacks into my genitals (I will stop ragging on iShot Pirates at some point, I promise). Before we get down to playing, we are presented with a wonderfully designed little opening trailer to the game, reminiscent of recent handheld FF pre-game video offerings. It doesn’t offer a lot in terms of plot or narrative. It’s just pretty and a little teasing of what is to come.
Actually the game begins with no real plot or story at all. It seems to be up to the player to create his or her own adventure. Those of you who wield the power of imagination will quite happily fill in the blanks. The world the game takes us to is bright and vivid, blending traditional medieval fantasy style, with an almost JRPG twist to some of the monster designs and artistic flairs. The whole game plays out as if directly from the pages of some great fantasy tome. It is as if each battle the player takes part in is part of some grand tale already told; great victories and achievements, crushing defeats and failings. For a mobile game to achieve the feat of immersion, on whatever scale, without even having a direct plot or narrative is not something to be sniffed at.