Ah, now this takes me back! Back to the PS1/Dreamcast era to be precise. Xtreme Wheels for iPhone, developed by Brave Game Studios, is a new mobile friendly version of the classic 5th generation console incarnations. This was the original Trials HD, albeit with less of the level
creation system, but featured plenty of sprawling, obstacle-riddled playgrounds to zoom around and try your hand at getting some seriously fast times! And now you can zoom around the same style stages on your iPhone, just on a more miniature scale!
Yes the levels are understandably smaller, but the 3D graphics pack a nice punch. You don’t feel cheated by the aesthetic changes, nor do you get that 2.5D feel you might get with a typical side-scrolling stunt racer. This is as fully fledged a 3D side scrolling stunt racer can get on a mobile platform, and I will praise the developers very highly for that indeed, and while the frame-rate stays fluid for the most part, it does chug every so often once the explosions and checkpoint fireworks increase in frequency. That’s not to say that this hampers the game, but the rest of it is certainly not without minor flaws, and there is definitely more to like in this game than there isn’t.

Let’s get the minor bad points out of the way with first of all. Okay the similarities to Trials HD are present, but I think this game on a mobile platform alone makes it stand apart from its console grandfathers. There are a couple of bits in some of the levels that are way too tricky to navigate through for newcomers. As you accelerate, you can swing the body weight of the rider forward or backwards, useful for doing flips and wheelies later on in the bigger levels, but for traversing some of the stick areas you will need near perfect placement of weight to get through the section. And I am talking PERFECT placement. I was having some severe Mirror’s Edge flashbacks at one point after redoing the same section forty times, each time my rider’s death being more visceral and tragic than the last failed attempt. For someone like me though who isn’t used to this style of game, I found the difficulty curve not too steep once you get used to the controls, and soon I was back on track and figuring out ways of solving some of the tougher areas of the later levels.