The Legend of Zelda: Skyward Sword Review (Wii)

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Item reviewed: on |
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Two things have remained consistent in Nintendo’s history: Most of their game systems are virtually indestructible, and most of their games featuring a ’mascot’ character such as Mario, Samus, or Link tend to be very good. The Legend of Zelda: Skyward Sword continues that latter trend, offering an excellent adventure in a large, detailed fantasy world that is fun to explore. Like Twilight Princess or Ocarina of Time, Skyward Sword is played in a third-person, 3D perspective and has you guide Link through a variety of locations. Most of the series’ classic formula is on display here, mixing sword-fights with using special tools to solve puzzles, and it still works well enough today. |
| Our Rating for The Legend of Zelda: Skyward Sword Review (Wii) | |
| 8.5 | Replay Despite reusing some areas a little too often, Skyward Sword�s world is pretty large and it�s fun to explore. |
| 9.0 | Graphics Top-notch environment design and smart color placement makes this game look great. The Wii�s graphics hardware provides obvious limitations, but the art team overcame the worst of it. |
| 9.0 | Sound Iconic music and sound effects are joined by new pieces that really help set the mood and let the player know they�re undertaking a fantastic adventure. |
| 9.0 | Gameplay Generally well paced, Skyward Sword lets players handle most tasks at their leisure. MotionPlus support adds a great deal to the game, even if it simultaneously adds a few headaches due to needing frequent re-centering. |
| 0.0 | Multiplayer/Online Content N/A; This is a single-player game. |
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9.0
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Overall An excellent addition to the series, one that manages to overcome a variety of little problems to earn its place in your library! |
















While there have been other Zelda games on the Wii, Skyward Sword is the first one to take full advantage of its hardware. Using the MotionPlus adapter on your Wii Remote makes Link’s sword an unusually flexible weapon, and you’ll have to take advantage of that to defeat some enemies later in the game. Wild flailing works against most foes but there are those who will block predictable attacks and punish you for them, meaning players will have to learn to feint, use several different attacks, and watch how their foe is moving. This doesn’t mean you have to be a real-life sword master to play, of course; decent reflexes and a keen eye are enough so long as you can realize you shouldn’t smash your sword straight into the enemy’s readied defense.




