Advertise on the GDN Network
 
Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Interviews
Reviews
Previews
Screenshots
GDN TV
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Submit Article


MapleStory Demon Slayer Audition
Final Fantasy XIII-2 The Moogle
Syndicate Deep Dive: Co-op
Planetside 2 - The New Factions Director`s Cut
Serious Sam 3 Santa Sam
Everquest II DungeonMaker
Game of Thrones RPG: The Winter
Absolute Supercars Tracks
Gungnir Opening
Kingdoms of Amalur Reckoning Combat!
Index � Articles Send this page to a friend
stop SOPA

All Zombies Must Die! Review (XBLA)

Posted by Jim Cook, 14 days ago

All Zombies Must Die! is a little late to the party, bringing its quirky and lighthearted art-style to a formula that has already been covered by many other games. The developers were clearly aware of that and added some twists to it that could have easily made it a great addition to the genre, but poor design choices keep them from really having much impact. Played from an overhead view, you and up to three others can punch, bat, and shoot their way through the zombie hordes.

All Zombies Must Die! (Xbox 360)It controls well enough, with your character smoothly responding to where you want to move them and where you want to attack. The developers definitely got that part right, and you get a reasonable variety of weapons to use on the undead. Where All Zombies falters is the details around that, bogging the player down with things that intentionally bring in MMO style grinding (and it even makes jokes about this), along with a lot of needless backtracking and fetch-quests. Yes, it is neat that you can improve your characters by spending points on their stats (health, movement speed, defense against attacks, and how much damage they do per hit) or build special weapons based on stuff you found lying around. However, repeatedly having to kill X number of zombies to get said materials, then Y more zombies, then doing it all over again in level after level quickly wears thin.

Even that would be okay, but for a few major issues: the aforementioned backtracking and similar quests introduce a lot of ’dead time’ where you’re just traveling and not having fun, plus co-op is limited to local play only. A relatively weak game absolutely can be saved by convenient multiplayer, and there are several titles in the Xbox Live Arcade catalog that prove it. Unfortunately, a lack of online play really cuts into your pool of potential players. This won’t be a problem for some, but this is a 2011 release and All Zombies is competing in a genre where some other games do let you team up with people over the internet. Doing less than your competitors is not generally a good idea, though I will concede that if you can round up some local players then this is a decent romp.

Perhaps to compensate for this, All Zombies tries to lay the humor on pretty thick. Its whimsical art style is definitely an unusual but nice choice for blasting through zombies, letting you know the game isn’t going to be overly pretentious and self-important. Much of the game’s dialogue simmilarly takes shots at game cliches, hoping to get a few chuckles out of you. It succeeds at first, but after a while "isn’t this just like in a video game?" wears thin, especially when it keeps pounding you with the same cliches it’s mocking; going out to kill a certain number of zombies explicitly to get what is called a ’loot drop’ gets old in a hurry, and being reminded that’s precisely what you’re doing asks the question: why not rework the game to avoid these problems, instead of just pointing out to us that there is a significant flaw here?

For everything interesting All Zombies Must Die! accomplishes with its weapon crafting system and RPG level-up mechanics, it undoes that by boring the player with too much dead time between interesting tasks, limiting their multiplayer options, and entering a market that has already covered ’zombie-killing twin-stick shooter’ quite well. While not a truly bad game, it fails to become particularly good. At $10 USD/800 Microsoft Points, I cannot recommend it for purchase when it’s going head-to-head with the Zombie Apocalypse series ($1, "I MAED A GAM3 W1TH Z0MB1ES 1NIT!!!1" (Xbox Live Indie Games, $1/80 MSP), or even the Dead Rising 2 ’Case’ releases ($5/400 MSP and $10/800 MSP, not twin-stick shooters, but similar in theme and RPG/weapon-combo mechanics). Both late and underwhelming compared to its peers, it’s hard to see how this release is relevant.

 Our Rating for All Zombies Must Die! Review (XBLA)
5.0
Replay
RPG leveling and weapon crafting would seem to be good reasons to keep playing, but when the core activities around them quickly lose their charm it�s hard to say whether you�ll bother.
7.0
Graphics
The playful art style is actually very well done and brings some charm to All Zombies Must Die!, though the overhead view often suffers from too many obstacles blocking your view of the action.
7.0
Sound
Sound effects are actually well done and offer a sense of �whimsical power� for your weapons; they�re loud and booming without being realistic. Very repetitive music is a problem, though.
5.0
Gameplay
Solid controls and a strong overall premise are undone by too much �kill grinding� to get specific items, backtracking, and fetch-quests that the game outright teases you about having to do.
6.0
Multiplayer/Online Content
Co-op for up to four players is offered and does a lot to cover up the worst of this game�s problems. Unfortunately, it is only local co-op; a baffling thing to do today.
5.5
Overall
A merely passable game fails to rise above its competitors. While not truly bad, there isn�t much reason to spend your money on this when earlier releases in the genre are superior.

Rating: 0.0, votes: 0



 
 

Search the site:

Coming End Of January 2012 Four Player Syn...
NZXT Introduces Switch 810 Hybrid Full Tow...
Gamersgate New Releases 17 January 2012
New Content Available For MapleStory EU
TERA Will Be Available On 03 May 2012
Second Phase Beta Testing For UFO Online C...
New Comic Series To Take Place In The PROT...
Closed Beta Will Begin 19 January 2012 For...
Have Access To Your Razer Peripheral Setti...
First Update Available For Star Wars The O...
Q1 2012 Tail-to-Tail Gaming Mo...
Hands on with the Wii U at CES...
Mountain Crime Requital Review
MadCatz Cyborg R.A.T. 9 Review
Ten Tips to stay on top from P...
Diablo 3 Headset Review (Hardw...
X3: Albion Prelude Review
Zen Pinball 3D Review (3DS eShop)
Roccat Kone+ Mouse Review (Har...
Q & A with Pro Gamer Mason
Proud Media Sponsor of:
Affiliations
& Friends

IMGA logo
Testseek Logo


Preferred Vendors:


Once You Know, You Newegg

Click here for the Best Buy Homepage

Advertisement:

 
Contact | Pages | Video | Privacy Policy | About Us | GDN Staff
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|